LittleBigPlanet
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03-31-2013, 12:38 PM
Post: #16
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RE: LittleBigPlanet
Merged.
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03-31-2013, 06:47 PM
Post: #17
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RE: LittleBigPlanet
I'm trying to post my logs, but its giving me the following error: 413 Request Entity Too Large. Anyone know how to fix this?
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04-01-2013, 10:47 PM
Post: #18
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RE: LittleBigPlanet
(03-31-2013 06:50 PM)KingPepper Wrote:Good idea. I used sendspace instead though, I didn't feel like making a mediafire account :3(03-31-2013 06:47 PM)Ryan86me Wrote: I'm trying to post my logs, but its giving me the following error: 413 Request Entity Too Large. Anyone know how to fix this? So here's the logs - http://www.sendspace.com/file/heidfx |
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04-01-2013, 11:45 PM
Post: #19
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RE: LittleBigPlanet
Yeah, it uses splines and beziers afaict that are unsupported right now, and eventually crashes because of them. I tried hacking them out, which makes even less show (you didn't think that was possible, did you?), but it seems to run through things...
Also, it uses signal jumps, which are also unsupported. We have some test cases for them, though, and it's great to see a game using them so early that we can test them easily. -[Unknown] |
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04-01-2013, 11:48 PM
Post: #20
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RE: LittleBigPlanet
(04-01-2013 11:45 PM)[Unknown] Wrote: Yeah, it uses splines and beziers afaict that are unsupported right now, and eventually crashes because of them. I tried hacking them out, which makes even less show (you didn't think that was possible, did you?), but it seems to run through things... Jeez, never would've guessed that the PSP version of LBP would've used so many fancy, hard to run things :/. Also, quick question - how the heck does the intro cut scene work? I was under the impression that ffmpeg hadn't been implemented yet O_o |
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04-01-2013, 11:57 PM
Post: #21
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RE: LittleBigPlanet
LittleBigPlanet actually uses the Bink video codec (on the CPU) to decode the video itself and play it. Same with the audio. So it works great.
What other games do is send video data to the "Media Engine" chip on the PSP, which decodes it and sends it back. That's the part we don't have emulated yet, and plan to use ffmpeg for. So in this case it's nice that LittleBigPlanet is doing something different. -[Unknown] |
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04-02-2013, 12:05 AM
Post: #22
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RE: LittleBigPlanet
That makes sense, seeing that cutscene start playing freaked me out . Shame the rest of the game doesn't work :/
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04-14-2013, 08:28 AM
Post: #23
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RE: LittleBigPlanet
is there any new news?
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04-14-2013, 02:48 PM
Post: #24
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RE: LittleBigPlanet
Why is this here? Needs to be moved to In-Game.
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04-15-2013, 07:32 PM
Post: #25
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RE: LittleBigPlanet
One issue affecting LBP fixed, have another go...
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04-15-2013, 08:25 PM
(This post was last modified: 04-15-2013 08:25 PM by VIRGIN KLM.)
Post: #26
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RE: LittleBigPlanet
No no no, I posted that comment when it was completely outside of any category, that was what I meant with the message... The thread was outside the correct category.
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04-15-2013, 08:43 PM
Post: #27
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RE: LittleBigPlanet
I wasn't replying to you, I was just stating that I fixed an issue, go try the game again
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04-15-2013, 08:53 PM
(This post was last modified: 04-15-2013 08:54 PM by VIRGIN KLM.)
Post: #28
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RE: LittleBigPlanet
^LOL. Funnily enough it made sense with my post. (Covers up head under sleeves)
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04-15-2013, 11:45 PM
(This post was last modified: 04-16-2013 12:00 AM by sfageas.)
Post: #29
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RE: LittleBigPlanet
LOL!
Amazing job! |
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04-15-2013, 11:50 PM
(This post was last modified: 04-15-2013 11:50 PM by Mugetzu.)
Post: #30
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RE: LittleBigPlanet
wow that's amazing, but brings errors to other games???
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