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Lord of Arcana
#1
DiscID: ULUS10479
ImageID: 2522
Version: v0.5-253-gbff569a (64-bit, Jan 15)
OS: Windows (64-bit)
Notes: looping loading screen.

Code:
39:16:402 EmuThread.cpp:65 I[BOOT]: Starting up hardware. 39:16:402 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 000000000B2C0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) 39:16:415 Loaders.cpp:89 I[LOAD]: Identifying file... 39:16:423 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 39:16:431 PSPLoaders.cpp:80 I[LOAD]: ULUS10479 : Lord of Arcana 39:16:433 PSPLoaders.cpp:109 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 39:16:433 HLE\sceKernelMemory.cpp:143 I[HLE]: Kernel and user memory pools initialized 39:16:433 HLE\sceIo.cpp:167 I[HLE]: Starting up I/O... 39:16:433 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path S:\PPSSPP\MemStick\ 39:16:433 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists S:\PPSSPP\MemStick\ 39:16:433 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path S:\PPSSPP\Flash\ 39:16:434 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists S:\PPSSPP\Flash\ 39:16:434 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path S:\PPSSPP\MemStick\PSP\PPSSPP_STATE 39:16:434 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists S:\PPSSPP\MemStick\PSP\PPSSPP_STATE 39:16:435 Util\PPGeDraw.cpp:113 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn. 39:16:435 HLE\sceKernel.cpp:114 I[HLE]: Kernel initialized. 39:16:481 HLE\sceKernelModule.cpp:258 I[HLE]: Decrypting ~PSP file 39:16:529 S:\dev\ppsspp\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0000000010B30040 39:16:530 Util\BlockAllocator.cpp:264 I[HLE]: ----------- 39:16:530 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08bbee00 size 003bee00 taken=1 tag=ELF 39:16:530 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08bbee00 - 0a000000 size 01441200 taken=0 tag=(untitled) 39:16:531 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 39:16:531 HLE\sceKernelModule.cpp:387 I[LOAD]: Module SQEX01: 00000000 08af0d84 08af0d9c 39:16:531 HLE\HLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,52de1b97) unresolved, storing for later resolving 39:16:532 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:532 HLE\HLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,941b3877) unresolved, storing for later resolving 39:16:532 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:532 HLE\HLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,944ddbc6) unresolved, storing for later resolving 39:16:533 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:533 HLE\HLE.cpp:203 I[HLE]: Syscall (sceNetAdhocDiscover,a2246614) unresolved, storing for later resolving 39:16:533 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:534 HLE\HLE.cpp:203 I[HLE]: Syscall (sceCcc,8406f469) unresolved, storing for later resolving 39:16:534 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:534 HLE\HLE.cpp:203 I[HLE]: Syscall (sceCcc,92c05851) unresolved, storing for later resolving 39:16:534 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:535 HLE\HLE.cpp:203 I[HLE]: Syscall (sceCcc,c6a8bee2) unresolved, storing for later resolving 39:16:535 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:535 HLE\HLE.cpp:203 I[HLE]: Syscall (scePspNpDrm_user,08d98894) unresolved, storing for later resolving 39:16:536 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:536 HLE\HLE.cpp:203 I[HLE]: Syscall (scePspNpDrm_user,219ef5cc) unresolved, storing for later resolving 39:16:536 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:536 HLE\HLE.cpp:203 I[HLE]: Syscall (scePspNpDrm_user,a1336091) unresolved, storing for later resolving 39:16:537 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:537 HLE\HLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,0d84def0) unresolved, storing for later resolving 39:16:538 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:538 HLE\HLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,16ae21b9) unresolved, storing for later resolving 39:16:539 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:539 HLE\HLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,3daa24c8) unresolved, storing for later resolving 39:16:539 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:540 HLE\HLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,8a43bda0) unresolved, storing for later resolving 39:16:540 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:540 HLE\HLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,dd42a06c) unresolved, storing for later resolving 39:16:541 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:541 HLE\HLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,e3c2cd63) unresolved, storing for later resolving 39:16:541 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:541 HLE\HLE.cpp:203 I[HLE]: Syscall (scesupGameAcc,f8824ecc) unresolved, storing for later resolving 39:16:542 HLE\HLE.cpp:170 E[HLE]: Unknown module (invalid syscall)! 39:16:542 HLE\sceKernelModule.cpp:476 I[HLE]: Exporting ent 0 named SQEX01, 2 funcs, 4 vars, resident 08af12c8 39:16:543 HLE\sceKernelModule.cpp:694 I[LOAD]: Module entry: 08a17d5c 39:16:543 EmuThread.cpp:91 I[BOOT]: Done. 39:16:567 HLE\sceKernelThread.cpp:1373 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry=08a17e70, prio=20, stacksize=4096) 39:16:567 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 39:16:568 Util\BlockAllocator.cpp:264 I[HLE]: ----------- 39:16:568 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08bbee00 size 003bee00 taken=1 tag=ELF 39:16:568 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08bbee00 - 09f14e00 size 01356000 taken=1 tag=PMB 39:16:569 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09f14e00 - 09ffec00 size 000e9e00 taken=0 tag=(untitled) 39:16:569 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09ffec00 - 09fffc00 size 00001000 taken=1 tag=stack/user_main 39:16:569 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=1 tag=stack/root 39:16:590 HLE\sceKernelThread.cpp:1373 I[HLE]: 285 = sceKernelCreateThread(name="AppMainThread", entry=08a3806c, prio=13, stacksize=65536) 39:16:590 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=285, argSize=4, argPtr= 09fff5e0 ) 39:17:354 HLE\sceSas.cpp:68 I[HLE]: 0=sceSasInit(08bbdf40, grainSize=512, maxVoices=32, 0, 44100) 39:17:354 HLE\sceAtrac.cpp:304 E[HLE]: UNIMPL sceAtracReinit(..) 39:17:360 HLE\sceKernelThread.cpp:1373 I[HLE]: 289 = sceKernelCreateThread(name="AUDIO MIXER THREAD", entry=08a7a8e4, prio=10, stacksize=32768) 39:17:360 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=289, argSize=0, argPtr= 00000000 ) 39:17:362 HLE\sceKernelThread.cpp:1373 I[HLE]: 349 = sceKernelCreateThread(name="CDevSd StreamHandler", entry=08aa9d10, prio=20, stacksize=65536) 39:17:362 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=349, argSize=4, argPtr= 09ffe6a0 ) 39:17:363 HLE\sceKernelThread.cpp:1373 I[HLE]: 357 = sceKernelCreateThread(name="CDevSd VSYNCHandler", entry=08aa9d10, prio=20, stacksize=65536) 39:17:363 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=357, argSize=4, argPtr= 09ffe8b0 ) 39:17:364 HLE\sceKernelThread.cpp:1373 I[HLE]: 358 = sceKernelCreateThread(name="CDevSd MSECHandler", entry=08aa9d10, prio=20, stacksize=65536) 39:17:364 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=358, argSize=4, argPtr= 09ffe8b0 ) 39:17:364 HLE\sceKernelThread.cpp:1373 I[HLE]: 359 = sceKernelCreateThread(name="ModuleLoadThread", entry=08a3806c, prio=2c, stacksize=2048) 39:17:365 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=359, argSize=4, argPtr= 09ffe960 ) 39:18:170 HLE\__sceAudio.cpp:184 E[HLE]: channel 0 buffer underrun at 12 of 60 39:19:237 HLE\sceKernelThread.cpp:1373 I[HLE]: 362 = sceKernelCreateThread(name="RegLoadThread", entry=08a3806c, prio=2d, stacksize=6144) 39:19:237 HLE\sceKernelThread.cpp:1401 I[HLE]: sceKernelStartThread(thread=362, argSize=4, argPtr= 09ffe940 ) 39:19:239 GLES\DisplayListInterpreter.cpp:402 I[HLE]: Creating FBO for 00000000 : 480 x 272 39:19:251 HLE\scePower.cpp:217 I[HLE]: scePowerSetClockFrequency(222,222,111) 39:19:267 HLE\sceKernelThread.cpp:1476 I[HLE]: __KernelReturnFromThread : root 39:19:281 HLE\sceKernelModule.cpp:252 I[HLE]: ~SCE module, skipping header 39:19:281 HLE\sceKernelModule.cpp:258 I[HLE]: Decrypting ~PSP file 39:19:281 ELF\PrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module 39:19:282 HLE\sceKernelModule.cpp:799 I[HLE]: 368=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/UPDATA/MODULE/LIBFONT.PRX,flag=00000000,00000014,000 00002,00000002,position = 00000000) 39:19:282 HLE\sceKernelModule.cpp:829 I[HLE]: sceKernelStartModule(368,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable mo dule) 39:19:282 s:\dev\ppsspp\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 000000000DE177E0 39:19:283 Util\BlockAllocator.cpp:264 I[HLE]: ----------- 39:19:283 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08bbee00 size 003bee00 taken=1 tag=ELF 39:19:283 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08bbee00 - 09f14e00 size 01356000 taken=1 tag=PMB 39:19:284 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09f14e00 - 09f18e00 size 00004000 taken=1 tag=ELF 39:19:284 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09f18e00 - 09fb4c00 size 0009be00 taken=0 tag=(untitled) 39:19:284 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fb4c00 - 09fb6400 size 00001800 taken=1 tag=stack/RegLoadThread 39:19:285 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fb6400 - 09fb6c00 size 00000800 taken=1 tag=stack/ModuleLoadThread 39:19:285 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fb6c00 - 09fc6c00 size 00010000 taken=1 tag=stack/CDevSd MSECHandler 39:19:285 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fc6c00 - 09fd6c00 size 00010000 taken=1 tag=stack/CDevSd VSYNCHandler 39:19:285 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fd6c00 - 09fe6c00 size 00010000 taken=1 tag=stack/CDevSd StreamHandler 39:19:286 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fe6c00 - 09feec00 size 00008000 taken=1 tag=stack/AUDIO MIXER THREAD 39:19:286 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09feec00 - 09ffec00 size 00010000 taken=1 tag=stack/AppMainThread 39:19:286 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09ffec00 - 09fffc00 size 00001000 taken=1 tag=stack/user_main 39:19:287 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 39:19:287 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 39:19:302 HLE\sceKernelModule.cpp:387 I[LOAD]: Module scesupGameAcc_library: 09f1ffc0 09f17c64 09f17c8c 39:19:302 HLE\sceKernelModule.cpp:476 I[HLE]: Exporting ent 0 named scesupGameAcc_library, 0 funcs, 2 vars, resident 09f17d48 39:19:302 HLE\sceKernelModule.cpp:476 I[HLE]: Exporting ent 1 named scesupGameAcc, 10 funcs, 0 vars, resident 09f17d68 39:19:303 HLE\HLE.cpp:224 I[HLE]: Resolving scesupGameAcc/0d84def0 39:19:303 HLE\HLE.cpp:224 I[HLE]: Resolving scesupGameAcc/16ae21b9 39:19:303 HLE\HLE.cpp:224 I[HLE]: Resolving scesupGameAcc/3daa24c8 39:19:303 HLE\HLE.cpp:224 I[HLE]: Resolving scesupGameAcc/8a43bda0 39:19:304 HLE\HLE.cpp:224 I[HLE]: Resolving scesupGameAcc/dd42a06c 39:19:304 HLE\HLE.cpp:224 I[HLE]: Resolving scesupGameAcc/e3c2cd63 39:19:304 HLE\HLE.cpp:224 I[HLE]: Resolving scesupGameAcc/f8824ecc 39:19:305 HLE\sceKernelModule.cpp:799 I[HLE]: 369=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/UPDATA/MODULE/LIBSUPGAMEACC.PRX,flag=00000000,000000 14,00000002,00000002,position = 00000000) 39:19:305 HLE\sceKernelModule.cpp:832 E[HLE]: UNIMPL sceKernelStartModule(369,asize=00000000,aptr=00000000,retptr=00000000,00000000) 39:19:306 FileSystems\ISOFileSystem.cpp:346 I[FileSys]: Got a raw sector open: /sce_lbn0xE100_size0x85000, sector 0000e100, size 00085000 39:19:331 FileSystems\ISOFileSystem.cpp:346 I[FileSys]: Got a raw sector open: /sce_lbn0xFAE1_size0x3000, sector 0000fae1, size 00003000 39:19:375 FileSystems\ISOFileSystem.cpp:346 I[FileSys]: Got a raw sector open: /sce_lbn0x13026_size0x15000, sector 00013026, size 00015000 39:19:588 GLES\DisplayListInterpreter.cpp:402 I[HLE]: Creating FBO for 00044000 : 480 x 272


Attached Files Thumbnail(s)
   
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#2
Working great at 60 FPS constantly at v0.6-906-g650c02c
Crashed after 1st unlocking seal. Will try different setting later, but this should moved to playable Smile

Edit :
It was working on the first time I try the game
OK now its constantly force closed when opening.
I dont know why the first time its running great but now its not working at all Sad
Reply
#3
May be savedata. Some games crash if you do or don't have savedata present.

-[Unknown]
Reply
#4
now it's working great in PC, but I can't make it work in android. Sad

EDIT:
I think the savestate is really the problem, because trying to load it the second time and it's totally not working...


Attached Files Thumbnail(s)
           
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My Devices :
• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
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Reply
#5
lord of arcana
genre: action RPG
platform: android (galaxy s2)

I've ran this on every build from 1057 til the most recent, and the game runs INCREDIBLY smooth with normal settings
game is playable until the prologue. after you enter the second room, and the gate opens, the game freezes and I can't figure out why. regardless, this is s an amazing game and I hope to see the freeze issue fixed in later versions of the builds.
Reply
#6
Get catlog from playstore, start recording,play until it crashes,then send me the log or post it to our github if you know how:-)
Reply
#7
(03-10-2013, 07:59 AM)livisor Wrote: Get catlog from playstore, start recording,play until it crashes,then send me the log or post it to our github if you know how:-)


I am completely new to all of this so I don't really know how to do any of that :/. but I guess I'll try to use catlog and do it that way. if you're familiar with the game, it freezes right after you enter the third room in the prologue tutorial.

I got catlog, started it up, and then started up the game ans got to the point that it freezes, and then saves and took a screen shot of what the catlog displayed. did I do it correctly?
Reply
#8
hey i got a video gameplay of this game on android...
http://www.youtube.com/watch?v=04M_CwAqDiM
Reply
#9
yea that's EXACTLY where mine freezes too! try turning buffering off and no frame skip, because I was getting steady 55-60 fps the whole time on my galaxy s2 with those settings.
Reply
#10
Same thing happened with me, on computer and Android, both will freeze on exact same location

Here is my log (sorry host it on mediafire because the size is too big)
http://www.mediafire.com/?ov1rmaums34prq8
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My Devices :
• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
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Reply
#11
yes me also freeze after loading after beat some guys
Reply
#12
well there ya go, several testimonials about the game freezing in the same exact same spot. I hope this gets fixed real soon!
Reply
#13
yes maybe we have to wait release the stable version
Reply
#14
okay, I even tried installing the demo of this game to try and get past this glitch and even the freaking DEMO freezes in the same exact spot! its the game itself, and not the emulator. man I really want to see this fixed.
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#15
hey lord of apocalypse is working,it same with lord of arcana i get gameplay video also:
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