[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-16-2020, 02:37 PM
Post: #811
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Musou orochi 2 special 60fps
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03-19-2020, 06:54 AM
Post: #812
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(03-13-2015 09:58 AM)LunaMoo Wrote: Hi, sorry for my general ignorance and replying to a post from 5 years ago (am a complete newb, made this account to reply to you), but I was looking around the internet to see if there was info on 120 fps cheat codes for ppsspp, and I tried to read through the 60 fps threads but I didn't understand them enough to get whether or not 120 fps cheats are even feasible - the only stuff I saw was something about running KH3 at 120 fps with a half speed cheat (?) I noticed that you made a ton of great/ informative posts on the 60 fps threads (which unfortunately I'm too dim to process), so I was wondering if I could ask you about this topic? I was initially prompted by the idea of running Project Diva 2nd at 120 fps (of which I noticed you made the 60 fps code for), but now I'm also curious if 120 fps codes are viable in general. Sorry again if this is the wrong place to ask/ if I'm inconveniencing you, and TY for any info. |
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03-31-2020, 12:27 PM
Post: #813
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I have another patch code for the master list. This one is for Dungeon Siege: Throne of Agony. This is my first ISO hack, so I think I got pretty lucky in that it seems to have been one of the easy ones.
Code: _S ULES-00569 |
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04-03-2020, 02:14 PM
Post: #814
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below:
_S ULUS-10336 _G Crisis Core: Final Fantasy VII [USA] _C0 60 FPS _L 0x20006564 0x26310001 _L 0x2009E1F8 0x3C053F00 _L 0x201036E0 0x3C043F00 _C0 30 FPS [Default] _L 0x20006564 0x26310002//FPS _L 0x2009E1F8 0x3C053F80//EffectsSpeed _L 0x201036E0 0x3C043F80//GameSpeed however, while animations in battle have had their speeds adjusted to fit the higher framerate, enemy hitboxes haven't, and they spawn twice as quickly after the attack animation begins than they should. For example, if an enemy attack is supposed to hit Zack 20 frames after it begins, it will instead cause damage after only 10 frames, before the attack visually hits Zack. Is this something others have encountered as well? Does the issue exist in other builds? If it is a regular issue, is there a workaround? |
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04-05-2020, 10:34 AM
Post: #815
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Anyone else have the issue where, in Crisis Core when using the 60fps codes, enemy hitboxes come out twice as fast as they should?
_S ULUS-10336 _G Crisis Core: Final Fantasy VII [USA] _C0 60 FPS _L 0x20006564 0x26310001 _L 0x2009E1F8 0x3C053F00 _L 0x201036E0 0x3C043F00 _C0 30 FPS [Default] _L 0x20006564 0x26310002//FPS _L 0x2009E1F8 0x3C053F80//EffectsSpeed _L 0x201036E0 0x3C043F80//GameSpeed I'm using the above codes, as well as PPSSPP v1.9.3 on the Switch. |
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04-06-2020, 12:37 PM
Post: #816
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I don't know if someone did it already but I converted 60fps codes from Phantasy Star Portable 2 (US) to Phantasy Star Portable 2 (EU).
The codes were tested and work fine with PPSSPP v1.9.3. After 30 minutes of playing I haven't noticed any issues with those ones so feel free to use them. _S ULES-01439 _G Phantasy Star Portable 2 _C0 60fps _L 0x00630BAC 0x00000001 _L 0x20663034 0x42700000 _L 0x20663038 0x0000003C _L 0x2066303C 0x3F800000 _L 0x20663040 0x00000001 _L 0x20663044 0x3F000000 _L 0x20663048 0x3C888889 _C0 30fps _L 0x00630BAC 0x00000002 _L 0x20663034 0x41F00000 _L 0x20663038 0x0000001E _L 0x2066303C 0x40000000 _L 0x20663040 0x00000002 _L 0x20663044 0x3F800000 _L 0x20663048 0x3D088889 |
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04-23-2020, 08:32 PM
Post: #817
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(04-03-2020 02:14 PM)Meateor Wrote: Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below: Sounds like a frameskip needs to be added to the attack animation code (possibly in multiple places). The patch will need to be updated by someone with the know how - maybe the original author. |
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04-24-2020, 04:43 AM
Post: #818
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(04-05-2020 10:34 AM)Meateor Wrote: Anyone else have the issue where, in Crisis Core when using the 60fps codes, enemy hitboxes come out twice as fast as they should? Try this. http://forums.ppsspp.org/showthread.php?...#pid124381 https://github.com/Saramagrean |
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05-06-2020, 09:51 AM
Post: #819
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hi guys, does anyone have 60 fps code for Dead Head Fred?
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05-17-2020, 06:28 PM
Post: #820
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I've read there's no perfect patch for Persona 3 Portable, but there's a partial 60 fps patch at 2x speed. Could somebody share it if available? I'd like to be able to play it at 2x speed but with music at normal speed (which I'm guessing is the resulting effect).
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06-01-2020, 03:06 PM
Post: #821
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Im in desperate need of a the 3rd party 60fps code the one listed on this thread for the EUR didn't work for me on the latest version ppsspp to date I can turn it on but it does nothing I even did everything it said wait til the mission start change the cheat refresh rate etc nothing works i even tried it on the USA iso no luck please someone this game is so much fun i just know it would be a blast at 60fps! BTW I have a galaxy s10 plus with snapdragon processor emulates every game so far @ 100% no lag! Max graphic settings!
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06-02-2020, 12:30 AM
Post: #822
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I need the patch for Dungeon Siege Throne of Agony US version?
Please if anybody has it. |
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06-05-2020, 04:30 AM
Post: #823
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello can someone here can make 60fps for twisted metal head on please
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06-11-2020, 04:22 AM
Post: #824
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Here's a patch for project diva 2nd#. It's a re-release of 2nd, but it appears to have a good bit of under the hood changes. In fact it seems to be closer to extend than 2nd. The patch is based around the one for extend rather than 2nd's.
Code: _S NPJH-50475 |
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06-12-2020, 07:03 AM
Post: #825
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-03-2016 08:36 PM)Kabuto_Kun Wrote: Test Drive Unlimited [USA], ULUS10249.ini Hello, Thanks for the patch. I tried to use it in Adrenaline using Vita. It appears on the list, I enabled it however frame meter built in cwcheat still shows 20fps during gameplay. I post my cwhcheat database part, any ideas why it does not work? Tested in US ISO. https://pastebin.com/LWgZwzAc |
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