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Ultimate Board Game Collection
#1
Genre : Board Games
Region : EU
Format : ISO
Version : v0.7-264-g8280d6e
Game ID : ULES01017
OS : Win
Compatibility : Nothing
Notes : Crashing emulator on start

LOG:
Code:
http://pastebin.com/6ZyB9nE3


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#2
[Image: google-plus-3-xxlhmu02.png]
Title: Ultimate Board Game Collection
Disc ID: ULES01017
Genre: Ultimate Board Game Collection (duh!)
Region: EUR
Format: ISO
Version: PPSSPP 0.9.1 - 1905 x64
OS: Windows 7 64 bit
Compatibility: Black screen, nothing
Notes: I had to turn off logging because within seconds I had a 200mb log file. It was boring anyway, just infinite repeating of the last two "Invalid Address" lines.
But at least the emulator didn't crash. HUZZAH!

Log file x64:
Code:
18:34:076 EmuThread.cpp:113 I[BOOT]: Done. 18:37:435 EmuScreen.cpp:67 I[BOOT]: Starting up hardware. 18:37:435 System.cpp:287 I[BOOT]: PPSSPP v0.9.1-1905-g8070210 18:37:436 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 000000000A7B0000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 18:37:488 Loaders.cpp:176 I[LOAD]: Identifying file... 18:37:488 PSPLoaders.cpp:121 I[LOAD]: ULES01017 : Ultimate Board Game Collection 18:37:489 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 18:37:489 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized 18:37:489 HLE\sceIo.cpp:444 I[IO]: Starting up I/O... 18:37:489 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp 9.1/memstick/ 18:37:489 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp 9.1/memstick/ 18:37:489 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp 9.1/flash0/ 18:37:490 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp 9.1/flash0/ 18:37:491 FileUtil.cpp:251 I[COMMON]: CreateFullPath: path D:\Emulator\PSP\ppsspp 9.1/memstick/PSP\PPSSPP_STATE 18:37:491 FileUtil.cpp:255 I[COMMON]: CreateFullPath: path exists D:\Emulator\PSP\ppsspp 9.1/memstick/PSP\PPSSPP_STATE 18:37:544 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized. 18:37:549 HLE\sceKernelModule.cpp:695 I[MODULE]: Decrypting ~PSP file 18:37:576 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 00000000106E0040 18:37:577 Util\BlockAllocator.cpp:379 I[HLE]: ----------- 18:37:577 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 18:37:577 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08ab9c00 size 002b5c00 taken=1 tag=ELF 18:37:577 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08ab9c00 - 0a000000 size 01546400 taken=0 tag=(untitled) 18:37:578 ELF\ElfReader.cpp:519 N[LOAD]: ELF loading completed successfully. 18:37:610 HLE\sceKernelModule.cpp:801 I[LOAD]: Module OsCoreImplPSP: 00000000 08968e48 08968e60 18:37:611 HLE\sceKernelModule.cpp:981 I[LOAD]: Exporting ent 0 named OsCoreImplPSP, 2 funcs, 4 vars, resident 089692c4 18:37:611 HLE\sceKernelModule.cpp:1250 I[LOAD]: Module entry: 0893614c 18:37:642 root N[BOOT]: EmuScreen.cpp:111 Loading D:/Emulator/PSP/_testUMD/Ultimate_Board_Game_Collection_EUR.iso... 18:37:642 root I[KERNEL]: HLE\sceKernelThread.cpp:2084 276=sceKernelCreateThread(name=user_main, entry=08936260, prio=20, stacksize=262144) 18:37:642 root I[KERNEL]: HLE\sceKernelThread.cpp:2135 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 18:37:643 root I[KERNEL]: HLE\sceKernelThread.cpp:2213 __KernelReturnFromThread: 0 18:37:644 user_main I[MODULE]: HLE\sceKernelModule.cpp:1668 sceKernelGetModuleId() 18:37:644 user_main I[MODULE]: HLE\sceKernelModule.cpp:1741 sceKernelQueryModuleInfo(274, 09fff5a0) 18:37:644 user_main I[HLE]: Util\BlockAllocator.cpp:379 ----------- 18:37:644 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 18:37:644 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 08ab9c00 size 002b5c00 taken=1 tag=ELF 18:37:644 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08ab9c00 - 09fbfc00 size 01506000 taken=0 tag=(untitled) 18:37:644 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 18:37:644 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 18:37:644 user_main E[HLE]: Util\BlockAllocator.cpp:132 Block Allocator failed to allocate 23313408 (0163bc00) bytes of contiguous memory 18:37:644 user_main W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle -2147352176 (80020190) 18:37:644 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000000 18:37:644 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000008 18:37:644 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000004 18:37:644 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000 18:37:644 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000008 18:37:644 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000 18:37:644 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000008 18:37:644 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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#3
Tested on 0.9.6-500, almost playable, need more tests.


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#4
Then I move it to "In-Game".

Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#5
already exist thread: http://forums.ppsspp.org/showthread.php?tid=2061
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#6
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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