A question regarding internal resolution.
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10-28-2013, 07:57 PM
Post: #1
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A question regarding internal resolution.
I know that there will be an option to change internal resolution in 0.9.5, I've been waiting for this feature and it is currently available in nightly builds. The question is: Why it doesn't affect performance? (as it should)
There is a speed-up in Windows only when using 1x window size, in 2x window size no matter what internal resolution is used -1x or 2x (480*272 or 960*544) the performance result is the same (so it is much slower than 1x window size), as if the internal resolution simply resizes with the window. The same goes for Android, it doesn't matter which rendering mode: buffered or non-buffered, the internal resolution resizes. My phone's resolution is 800*480, and for example in Tekken 5, I get the same 20 fps both at 1x and 2x internal resolution. Shouldn't I get at least some fps more at 1x (480"272)? The interesting fact is that, in buffered rendering mode, when going from 2x to 1x, the picture becomes less clear and more pixelated, so I see that resolution changes, but with no performance improvement at all. Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701 Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel |
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10-28-2013, 08:09 PM
Post: #2
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RE: A question regarding internal resolution.
That just means that performance isn't limited by your GPU fillrate, but by something else.
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10-29-2013, 10:55 AM
(This post was last modified: 10-29-2013 11:05 AM by vitality19.)
Post: #3
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RE: A question regarding internal resolution.
Thanks for explaining, I'm just curious. I know my device is rather old and maybe because it has the problematic power vr gpu. But I wonder, do other devices (preferably with 800*480 resolution) perform the same way at 1x and 2x internal resolution?
Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701 Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel |
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10-31-2013, 01:10 AM
(This post was last modified: 10-31-2013 01:12 AM by xsacha.)
Post: #4
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RE: A question regarding internal resolution.
I think most devices see no difference from 1x -> 2x. Their GPUs are usually designed to push out games in at least 480p.
When you run in non-buffered rendering, this is rendering at your devices native resolution too. |
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10-31-2013, 09:39 AM
Post: #5
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RE: A question regarding internal resolution.
sorry for the noob question, but is there anyway to force for example 0,5x to increase speed on low-end devices?
Galaxy Ace "i" S5830i (BCM21553) |
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10-31-2013, 09:46 AM
Post: #6
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RE: A question regarding internal resolution.
like cutting the resolution into half?
will that cause more low graphics look and speedup? i wanna know too Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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10-31-2013, 11:52 AM
Post: #7
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RE: A question regarding internal resolution.
No plans to support that, 480x272 is already a very low resolution by modern standards, even low-end. The performance bottleneck usually isn't fillrate.
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10-31-2013, 01:38 PM
Post: #8
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RE: A question regarding internal resolution.
(10-31-2013 11:52 AM)Henrik Wrote: No plans to support that, 480x272 is already a very low resolution by modern standards, even low-end. The performance bottleneck usually isn't fillrate. Then what is the problem with galaxy ace, galaxy y, galaxy mini and such phones? only the broadcom chip? Galaxy Ace "i" S5830i (BCM21553) |
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10-31-2013, 07:33 PM
Post: #9
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RE: A question regarding internal resolution.
(10-31-2013 11:52 AM)Henrik Wrote: No plans to support that, 480x272 is already a very low resolution by modern standards, even low-end. The performance bottleneck usually isn't fillrate. yes, I think that wouldn't solve the problem and look really ugly, like xsacha said, the problem may be gpu design itself Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701 Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel |
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10-31-2013, 07:53 PM
(This post was last modified: 10-31-2013 08:01 PM by takeshineale88.)
Post: #10
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RE: A question regarding internal resolution.
(10-31-2013 01:38 PM)hardem Wrote:Galaxy Mini doesn't have a Broadcom CPU, it as a Qualcomm MSM7227. look hare http://www.gsmarena.com/samsung_galaxy_m...-3725.php.(10-31-2013 11:52 AM)Henrik Wrote: No plans to support that, 480x272 is already a very low resolution by modern standards, even low-end. The performance bottleneck usually isn't fillrate. Galaxy Ace S5830i as a Broadcom CPU look hare http://www.gsmarena.com/samsung_galaxy_a...-4664.php. the S5830 as a Qualcomm MSM7227. look hare http://www.gsmarena.com/samsung_galaxy_a...-3724.php. PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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10-31-2013, 10:11 PM
Post: #11
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RE: A question regarding internal resolution.
any update to samsung i9500 octa with perseus kernel. its very powerfull phone but not supported full speed with this app...???
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11-02-2013, 07:40 PM
(This post was last modified: 11-02-2013 07:48 PM by F00rk.)
Post: #12
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RE: A question regarding internal resolution.
Seems like i'm having resoliution problems too, but my problem is that it affects... too much.
In the game that I'm currently playing Disgaea - afternoon of darkness switching from 1x to 2x resoliution costs way too much on dynamic scenes(Speed drops to 20-30% during skills) but 1x perfect 100% (with frameskip of course) I tried turning multithread on but not much speed gain (10%) for the cost of flickering, so that's probably my gpu fault So device is Rk3066 based tablet so is mali 400mp4 gpu realy that underpowered? |
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11-03-2013, 09:36 AM
Post: #13
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RE: A question regarding internal resolution.
probably it means that emu lacks power specifically during effects rendering on this gpu, for me 3d models are drawn at the same speed (in tekken) 1x=2x in buffered rendering
Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701 Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel |
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11-04-2013, 03:30 PM
(This post was last modified: 11-04-2013 03:31 PM by hardem.)
Post: #14
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RE: A question regarding internal resolution.
(10-31-2013 07:53 PM)takeshineale88 Wrote:Galaxy Mini 5570 - qualcomm (old model)(10-31-2013 01:38 PM)hardem Wrote:Galaxy Mini doesn't have a Broadcom CPU, it as a Qualcomm MSM7227. look hare http://www.gsmarena.com/samsung_galaxy_m...-3725.php.(10-31-2013 11:52 AM)Henrik Wrote: No plans to support that, 480x272 is already a very low resolution by modern standards, even low-end. The performance bottleneck usually isn't fillrate. Galaxy Mini 5570i - broadcom (newest models) Galaxy Ace 5830, 5830B and 5830L - qualcomm (old model) Galaxy Ace 5830i, 5830C, 5830M and 5839i - broadcom (newest models) Galaxy Ace "i" S5830i (BCM21553) |
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11-04-2013, 04:14 PM
Post: #15
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RE: A question regarding internal resolution.
(11-04-2013 03:30 PM)hardem Wrote:Your right.(10-31-2013 07:53 PM)takeshineale88 Wrote:Galaxy Mini 5570 - qualcomm (old model)(10-31-2013 01:38 PM)hardem Wrote:Galaxy Mini doesn't have a Broadcom CPU, it as a Qualcomm MSM7227. look hare http://www.gsmarena.com/samsung_galaxy_m...-3725.php.(10-31-2013 11:52 AM)Henrik Wrote: No plans to support that, 480x272 is already a very low resolution by modern standards, even low-end. The performance bottleneck usually isn't fillrate. PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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