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The Fast and the Furious
03-20-2013, 02:37 PM
Post: #1
The Fast and the Furious
Genre : Racing
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10198
OS : Win
Compatability : Nothing
Notes : Crashing emulator on start

LOG:
Code:
35:22:581 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
35:22:581 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
35:22:581 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
35:22:581 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09CA0000 (mirror at 0 @ 11400000, uncached @ 11400000)
35:22:642 Loaders.cpp:89 I[LOAD]: Identifying file...
35:22:644 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
35:22:644 PSPLoaders.cpp:80 I[LOAD]: ULUS10198 : The Fast and the Furious
35:22:644 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
35:22:644 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
35:22:644 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
35:22:644 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
35:22:645 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
35:22:645 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
35:22:645 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
35:22:646 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
35:22:646 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
35:22:646 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
35:22:666 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
35:22:759 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F204020
35:22:762 Util\BlockAllocator.cpp:310 I[HLE]: -----------
35:22:762 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
35:22:762 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08bd7f00 size 003d3f00 taken=1 tag=ELF
35:22:762 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08bd7f00 - 0a000000 size 01428100 taken=0 tag=(untitled)
35:22:764 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
35:22:869 HLE\sceKernelModule.cpp:393 I[LOAD]: Module gspsp: 00000000 08b29ebc 08b29ed4
35:22:869 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named gspsp, 2 funcs, 3 vars, resident 08b2a2e0
35:22:869 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0880b86c
35:22:870 root         I[BOOT]: EmuThread.cpp:99 Done.
35:24:792 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0880b940, prio=20, stacksize=262144)
35:24:792 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
35:24:792 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
35:24:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:920 sceKernelGetModuleId()
35:24:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:978 sceKernelQueryModuleInfo(274, 09fff490)
35:24:793 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
35:24:793 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
35:24:793 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08bd7f00 size 003d3f00 taken=1 tag=ELF
35:24:793 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08bd7f00 - 09fbfc00 size 013e7d00 taken=0 tag=(untitled)
35:24:793 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
35:24:793 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
35:24:793 user_main    E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 24229888 (0171b800) bytes of contiguous memory
35:24:793 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle -2147352176 (80020190)
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11-23-2013, 02:39 AM
Post: #2
RE: The Fast and the Furious
Tested on 0.9.5-560: same result
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11-24-2013, 02:15 PM
Post: #3
RE: The Fast and the Furious
v0.9.5-598
black screen
edited the log to make smaller


Attached File(s)
.txt  ppsspp.log.txt (Size: 5.59 KB / Downloads: 1425)
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11-24-2013, 09:51 PM
Post: #4
RE: The Fast and the Furious
Some games doens't start because of the option fast memory. Did you try it without fast memory?

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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11-25-2013, 03:13 AM
Post: #5
RE: The Fast and the Furious
Using Fast Memory, the emulator crashes
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11-26-2013, 08:15 AM
Post: #6
RE: The Fast and the Furious
Same result, tested with v0.9.5 and v0.9.5-639-g64ba644


Attached File(s)
.txt  ppsspp.log.txt (Size: 4.44 KB / Downloads: 1278)
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12-27-2013, 09:00 PM
Post: #7
RE: The Fast and the Furious
Playable on 0.9.6-180

[Image: j5wpdt.png]
[Image: 29zabr9.png]'

Note: The game spams the console with:

Code:
43:33:308 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
43:33:341 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
43:33:341 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
43:33:374 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
43:33:374 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
43:33:408 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle -1 (ffffffff)
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12-28-2013, 05:09 PM
Post: #8
Video RE: The Fast and the Furious
Yep, now is working!



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12-28-2013, 05:43 PM
Post: #9
RE: The Fast and the Furious
Does it work on android?
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12-28-2013, 10:26 PM
Post: #10
RE: The Fast and the Furious
There some bugs to which are the screen sometimes blinks, and some squares sorrounding the car.
http://imgur.com/Z0CEdu3
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12-29-2013, 03:25 AM
Post: #11
RE: The Fast and the Furious
And what device were you using in these photos? Mine's really different
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05-14-2014, 01:59 PM (This post was last modified: 05-15-2014 12:05 PM by Automotive Gaming.)
Post: #12
RE: The Fast and the Furious
The game seems fully playable for me on 0.9.8 (PC Windows) without any problems, apart this one, I can save my state, but then the game can't load it, and I need to restart the career from the beginning every time.
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