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					Crimson Room Reverse ULJM05408
				 
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					08-25-2013, 12:16 PM 
(This post was last modified: 05-01-2014 11:09 AM by Tabman.)
				 
				
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				Crimson Room Reverse ULJM05408 
				 
					Title: Crimson Room Reverse 
				
				
Disc ID: ULJM05408 Genre: Adventure (room escape) Region: JPN Format: ISO Version: PPSSPP 0.9.8-561 windows x86 OS: Windows 7 64 bit Compatibility: In-game Notes: Seems to be at least in-game as of version 0.9.8. No problems found, though I don't have the patience to test the complete game. (old non working logs from 9.1 version) Log file x64 :    CrimsonRoomx64.zip (Size: 45.73 KB / Downloads: 990)
Log file x86 :    CrimsonRoomx86.zip (Size: 11.41 KB / Downloads: 943)
				I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information.  | 
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					08-25-2013, 02:39 PM 
				 
				
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				RE: Crimson Room Reverse ULJM05408 
				 
					Moved to Menu
				 
				
				
				
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					01-29-2014, 03:59 AM 
(This post was last modified: 01-29-2014 05:06 AM by sum2012.)
				 
				
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				RE: Crimson Room Reverse ULJM05408 
				 
					v0.9.6-683 
				
Skip video can work but we need find correct fix edit:Real PSP don't call scePsmfPlayerBreak,instead it call scePsmfPlayerReleasePsmf .But PPSSPP do not call it. edit2:Real PSP do not call scePsmfPlayerStop .Hmm I want to be a crash fixer PM me if you want to me look a game  | 
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					01-29-2014, 05:17 AM 
				 
				
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				RE: Crimson Room Reverse ULJM05408 
				 
					No Idea scePsmfPlayerGetCurrentStatus change from 0x200 to 0x2 
				
				
Code: 13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x200I want to be a crash fixer PM me if you want to me look a game  | 
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					01-29-2014, 05:29 AM 
				 
				
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				RE: Crimson Room Reverse ULJM05408 
				 
					Something to note is that the log only writes once.  If a function takes a while on one thread, other threads can be calling other functions *while it's running.*  This happens especially with scePsmf. 
				
				
				
			So, it could be scePsmfPlayerReleasePsmf()... probably not. Or it also could be some other func you didn't know to even try logging. Hmm. -[Unknown]  | 
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					01-29-2014, 06:46 AM 
				 
				
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				RE: Crimson Room Reverse ULJM05408 
				 
					Hmm  the "" therad do not call scePsmfPlayerReleasePsmf in PPSSPP
				 
				
				
I want to be a crash fixer PM me if you want to me look a game  | 
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					05-01-2014, 11:04 AM 
				 
				
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				RE: Crimson Room Reverse ULJM05408 
				 
					9.8-561 Windows x86. 
				
				
It's now at least in-game, maybe even playable, but I don't have the patience to test for longer than 60 minutes or so. Sorry. So, please move to the In-game forum. Thanks! I updated the first post accordingly. I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information.  | 
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					05-01-2014, 11:39 AM 
				 
				
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				RE: Crimson Room Reverse ULJM05408 
				 
					Moved  
				
				
 
				♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2  | 
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