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Toukiden Kiwami
07-23-2015, 06:54 PM
Post: #16
RE: Toukiden Kiwami
Just dropping some info about combining pc version translation to psp version, warning - this is not a guide and never will be, just bunch of random info I'm pretty much abandoning ~ use as you want as long as you can figure it out by yourself.

Starting from files I replaced ~ there's surely more, ie. for mitama backstory descriptions, dlc's mitama names and whatever else I was too lazy to dig up:
Code:
psp(1.07) vs pc(latest from steam) - linkdata is never updated directly so version only matters for psp side since it stores lots of text in external update files
story and npc stuff:
linkdata_a.bin/13 with linkdata0.bin/29.data
linkdata_a.bin/14 with linkdata0.bin/30.data
linkdata_a.bin/15 with linkdata0.bin/31.data
linkdata_a.bin/16 with linkdata0.bin/32.data
linkdata_a.bin/17 with linkdata0.bin/33.data
linkdata_a.bin/18 with linkdata0.bin/34.data
linkdata_a.bin/21 with linkdata0.bin/37.data
subtitles:
linkdata_a.bin/26 with linkdata0.bin/49.data
items, abilities and more:
\PDATA\30000.EDAT with linkdata0.bin/47.data
\PDATA\30002.EDAT with linkdata0.bin/48.data
\PDATA\31106.EDAT with linkdata0.bin/35.data
missions:
\PDATA\32902.EDAT with linkdata0.bin/478.data
I didn't bothered to even look for any textures, as they would have to be resized and repacked for use in psp version which is quite a lot more work without anything interesting going on with it.

Existing tools for extraction and repacking of game archives:
-Kelebek script for psp version,
-Lavos script(and nice description of the really easy to understand format;p) for pc version.
Both of those scripts are python 2.x, Kelebek script can extract even some pc files althrough it doesn't recognize all archives, no deeper extraction is really needed and to extract/repack just linkdata archives those scripts are more than enough.

The interesting part - some typical jp->en translation issues to solve/work around:
       
- as seen in the screenshots most text doesn't fit completely and need hacks to extend the displayed lenght,
- game doesn't use high memory layout and since english text takes more space, needs hack to load at least 1 bigger text file to 0x0A000000+ memory range, use some extra compression or any other workaround, otherwise when replacing all files, at least one whichever loads last will never load to memory,
- subtitles also doesn't display at all unless converted to full width since the half width font texture doesn't load during the movies, would also need some hack for that.

Some addresses I found(v1.07) which might be usefull for start for stuff like vwf or other hacks:
Code:
font width - 0x088EF2D8(height and other stuff is around as well),
distance between letters - 088EF338,
lenght of some textboxes limits - a0 in 0x088EF3AC, it's set as a2 in many places in the code followed by jal 0x088EE534, for example here 0x08A0BBB8, most shorter texts have an additional separate limit and both would need to be hacked anyway,

Not counting issues listed earlier the game suprisingly works fine, doesn't crash or anything with just text files replaced, still looks better than the fan made partial translation for orginal Toukiden and is not limited to some buggy unpatched version of the game, as a matter of fact most translation stored in update files makes the whole thing easier. Interesting it even has psp specific translation lines(UMD stuff), through I doubt they ever planned to release psp to the west, more likely they just translated everything including unused files.

The biggest thing is that you have to own pc version to even bother so the whole thing get's kind of pointless as psp is inferior version. Even if someone would make a patch, it would have to require both games and repack stuff like ff12izjs patcher did as translation is certainly copyrighted making it useless for people with just the psp version.

The only valid point of doing anything with it would be to learn more about psp translation specific hacks, that's why I messed with it in the first place, but it's seems too time consuming, so I'm out of it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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07-23-2015, 09:18 PM
Post: #17
RE: Toukiden Kiwami
it seem like every game from Omega force (PSP) has these text issue
great find I hope from gbatemp would see these post

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•Tegra Note 7: Tegra 4 | 1GB Ram | 1.81GHz | Lollipop 5.1 | ROOT
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11-02-2015, 12:48 AM (This post was last modified: 11-02-2015 12:49 AM by Sitarless.)
Post: #18
Brick Toukiden Kiwami
Title 討鬼伝極 (Toukiden Kiwami)
Genre Action RPG/Monster Hunter Clone
Region (US, EU, JP) JP
Format (ISO, CSO, EBOOT) ISO
Version 1.0.1
OS Linux
Compatibility Playable
Notes
As far as I can tell the single player mode is flawless. But ad-hoc multiplayer does not work.
Logs
In this log I launch PPSSPP, then the game, try to start an ad-hoc multiplayer session and quit PPSSPP. As can be seen the game's peppered with pairs of filesystem and I/O errors on loading screens and some other errors when trying to fire MP.
Log on pastebin: qu6B5zDK

Screenshots
Everything on imgur:
k9LKX7c.png
hXPA4XM.png
bHgmD43.png
(Heavy tearing on the last screenshot courtesy of my screenshot program, not perceptible in the actual game)
(I guess the forum doesn't like new users posting links, so you'll have to append the domains to the log/screenshots yourselves, at least until I can edit them in)
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11-02-2015, 01:33 AM
Post: #19
RE: Toukiden Kiwami
We already have a thread for this game in here.

The IO "errors" you have are just missing DLC, some of those files actually could just be "planned" dlc's that never got released, it's pretty normal for Toukiden series and will not cause any issues.

As for multiplayer it was working fine last time I played it;p. Doubt it broke recently and you don't even use latest version, so maybe read this. Generally for most games which do have a working adhoc, on linux you'll currently need to run ppsspp with elevated priviledges since most psp games demand ports under 1024 and linux isn't really to happy about it, just use sudo.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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11-02-2015, 08:24 AM
Post: #20
RE: Toukiden Kiwami
Merged.

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♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
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11-02-2015, 11:19 AM
Post: #21
RE: Toukiden Kiwami
(11-02-2015 01:33 AM)LunaMoo Wrote:  We already have a thread for this game in here.

The IO "errors" you have are just missing DLC, some of those files actually could just be "planned" dlc's that never got released, it's pretty normal for Toukiden series and will not cause any issues.

As for multiplayer it was working fine last time I played it;p. Doubt it broke recently and you don't even use latest version, so maybe read this. Generally for most games which do have a working adhoc, on linux you'll currently need to run ppsspp with elevated priviledges since most psp games demand ports under 1024 and linux isn't really to happy about it, just use sudo.
Oh, I decided to make a thread based on the compatibility list thread, guess I should have run a search before posting too, sorry.

And thanks for the tips regarding MP aswell.
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11-02-2015, 04:12 PM
Post: #22
RE: Toukiden Kiwami
It's fine, I linked existing thread to make moderator work a bit easier. And yeah some of our general threads can be very outdated at times, something like compatibility list is just too big to maintain by one person.
From quite some time PPSSPP actually can collect compatibility info if user chooses to(and uses safe settings) which are collected here along with errors and stuff, but I don't think we have any site for it yet nor I think it's even decided how it could work since everyone who submit those is biased by his own opinion and knowledge, and since it's an open system, there are trolls out there as well.


Oh and quite a coincidence for you, this special linux case for adhoc might not be an issue for much longer ~ check this which has port offset.
Didn't tested that branch with toukiden through, adhoc support is still pretty experimental(read as "messy"), so any change can break as much as it fix heh, we don't have many people who are good with network stuff:C.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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04-30-2017, 11:26 PM
Post: #23
RE: Toukiden Kiwami
@LunaMoo Could you make a ppf patch for this one by using PPF Studio? This could help the currently translating Toukiden Kiwami.
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05-01-2017, 04:20 AM
Post: #24
RE: Toukiden Kiwami
If it's about the post from 2 years ago, then nope, not going to happen, I don't have any right to share any files from either of those games.

Also it wouldn't "help" any "fan translation". My post was about inserting existing official translation from english version of the game to fully updated japanese one, it has nothing for people who own only japanese copy, trying hard to translate it on their own and even worse choose to use initial buggy version of the game.

Reinserting files between versions is pointless through since if someone has both versions, they should just play pc one which is much better, or forget about Kiwami and buy 2nd which has open world and takes the whole genre to a new level;p, at least to me providing much better experience than any older Phantasy Star Online clone out there as I always disliked small instanced maps in all similar games:C.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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