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Dynasty Warriors: Strikeforce - Experimental POM Shader (3D Depth Effect)
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05-12-2026, 08:55 AM
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Dynasty Warriors: Strikeforce - Experimental POM Shader (3D Depth Effect)
Hi everyone,
I want to share a small experiment I've been working on for Dynasty Warriors: Strikeforce. I’m not modifying the emulator, but I’ve been tweaking the game's visual presentation using a custom GLSL shader. The Goal: The environments and character armors in Strikeforce can sometimes look a bit "flat" due to the PSP's hardware limitations. I’m testing a Parallax Occlusion Mapping (POM) technique to give these 2D surfaces a real 3D volume and depth perception. Preview https://m.youtube.com/watch?v=JpZwUYi6Mec |
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