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PPSSPP v0.4
12-01-2012, 10:15 AM
Post: #1
PPSSPP v0.4
I have made a new release and uploaded v0.4 for Android and Windows. Let me know how it works for you!

See the website for details.
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12-01-2012, 11:04 AM
Post: #2
RE: PPSSPP v0.4
Big Grin Great to hear 0.4 released Big Grin
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12-01-2012, 11:11 AM
Post: #3
RE: PPSSPP v0.4
(12-01-2012 10:15 AM)Henrik Wrote:  I have made a new release and uploaded v0.4 for Android and Windows. Let me know how it works for you!

See the website for details.

Great work! I tried some games and work much better than 0.3.Smile
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12-01-2012, 11:43 AM
Post: #4
RE: PPSSPP v0.4
possible regression with final fantasy crisis core, on 0.31 version we were stuck at intro ( square enix logo loop)
the log returned unimplemented sceSasGetPauseFlag in sequence and various fake modules like sceAudioOutput2OutputBlocking.
now on 0.4 we just got blackscreen, as for the logs, it says "MemmapFunctions.cpp : 85 W[MM]: ReadFromHardware : invalid address.." (various) all over.
by the way, amazing progress! motogp seems perfect now and it's been only 30 days!
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12-01-2012, 12:05 PM
Post: #5
RE: PPSSPP v0.4
It is broken by the mutex/sema commit . Issues logged
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12-16-2012, 09:42 PM
Post: #6
RE: PPSSPP v0.4
great release 0.4
test with cube.iso from windows psp emulator more
smooth on my s7 slim 201.
look forward to test with another game

Thank you Henrik
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