Test Drive: Unlimited choppiness/stuttering issue
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05-18-2025, 10:59 AM
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Test Drive: Unlimited choppiness/stuttering issue
Hello, I have been dealing with this issue for a month now. I have 60 FPS and performance/rendering fixes cheats enabled for Test Drive: Unlimited.
During the start, the game runs perfectly fine and smoothly at first. But after playing for a few more minutes, I'm starting to experience stuttering issues. I tried a few things like setting the Buffer graphics command to either "Up to 1" or "Up to 2". While these options did address the stuttering that I was experiencing, it led to a more choppy gameplay experience. I have also tried experimenting with the I/O timing method setting, choosing either "Fast (lag on slow storage)" or "Simulate UMD delays". But still, the stuttering issue persisted. I had also experimented with enabling/disabling all Speed Hacks settings, excluding the "Skip buffer effects" option since it is not compatible with the game. Nothing ever fixed my issue here. So yeah, does anyone know any possible fixes to this? I'll provide a few information below about the current settings I have enabled for Test Drive: Unlimited. Device name: ZTE nubia Neo 3 GT 5G Chipset: Unisoc T9100 CPU: Octa-Core (1x2.7 GHz Cortex-A76 & 3x2.3 GHz Cortex-A76 & 4x2.1 GHz Cortex-A55) GPU: Mali-G57 RAM: 12 GB (Internal) + 12 GB (Extended RAM) OS: MyOS 15 (Android 15) PPSSPP Version: 1.18.1 —Graphics— [Rendering mode] Backend: Vulkan Rendering resolution: 2X PSP Software rendering: Off Antialiasing (MSAA): Off Display resolution (HW scaler): Native device resolution VSync: Off Fullscreen: √ [Framerate control] Frame skipping: Off Frame skipping type: Number of frames Auto frameskip: Off Alternative speed: Unlimited Alternative speed 2: Disabled [Speed Hacks] Skip buffer effects: Off Disabling culling: √ Skip GPU Readbacks: Skip Lazy texture caching (speedup): √ Spline/Bezier curves quality: Low [Performance] Render duplicate frames to 60 Hz: Off Buffer graphics command (faster, input lag): No buffer Geometry shader culling: Off Hardware transform: √ Software skinning: √ Hardware tessellation: √ —System— [General] Cache full ISO in RAM: √ [Emulation] Fast memory (unstable): √ Ignore bad memory accesses: √ I/O timing method: Fast (lag on slow storage) Force real clock sync (slower, less lag): Off Change emulated PSP's CPU clock (unstable): Auto Rewing Snapshot Interval (mem hog): Off [Cheats] Enable cheats: √ |
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