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Latest dev build
#1
v0.7.6-456-g4d07fcd
texture scaling goes off the screen on android so if you have anisotropic filtering on aswell it pushes the texture scaling option below the screen so you have to do texture scaling options before anisotropic filter

Oh and with frame skipping below "frames: auto -1 +1" pushes save state and load state below aswell
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#2
Confirmed with galaxy s2

[Image: 20135719512.jpg]
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#3
Its looking fine with 1280x720 resolution. Didnt Henrik say he wants to add support for very low resolutions? Thats gonna be difficult with the addition of moar options.
Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU
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#4
(05-07-2013, 09:18 PM)kevke96 Wrote: Its looking fine with 1280x720 resolution. Didnt Henrik say he wants to add support for very low resolutions? Thats gonna be difficult with the addition of moar options.

Same here..
-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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#5
(05-07-2013, 09:18 PM)kevke96 Wrote: Its looking fine with 1280x720 resolution. Didnt Henrik say he wants to add support for very low resolutions? Thats gonna be difficult with the addition of moar options.

And this is why scrolling was invented.
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#6
same epic 4g touchSad
Galexy s3
rom:CyanogenMod 11
Sprint
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