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Hey.
I'm happy to see wipeout pulse is running faster with the latest build for android, what has changed? Thanks guys and keep at it :-)
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I have a slight speed up too with the latest build. My Street Fighter CSO is now hovering around the 30 FPS mark whereas before it hovvered around the 25/26 FPS mark during gameplay on my Xperia Play.
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Yeah, some games seems more fast on last build. And with frameskip is more than.
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05-01-2013, 09:27 AM
(This post was last modified: 05-01-2013, 09:28 AM by elsword.)
i prefer compatibility over a bullshit 5 FPS boost for android
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(05-01-2013, 09:27 AM)elsword Wrote: i prefer compatibility over a bullshit 5 FPS boost for android
I think that both are good !
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Which git build specifically did it get worse in?
-[Unknown]
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it got worse twice so let me check it out
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where can i get the 0.6 builds?
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Well, it's important to note that while the ghosting is affecting this game, it vastly improved several other games. So when you say you prefer compatibility, you mean you prefer compatibility for certain games. Both compatibility and performance may have improved overall, even if this one game got worse.
That particular issue is a hard issue, especially because I don't have this game.
Anyway, the second issue is more interesting. Just to confirm, it was not happening in v0.7.6-264-g3534f7b right? It started happening in v0.7.6-265-g3a769bb?
That's unfortunate, because I'm relatively sure that the alpha test change is correct. I wonder what the game is doing/expecting to happen...
-[Unknown]
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I think the first issue is a result of enabling shaders because when there is no shadows the ghosting is gone, and there wer no shadows on the 0.6.1 version.
by the way how can make a log on andoird?
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05-01-2013, 10:53 PM
(This post was last modified: 05-01-2013, 10:54 PM by stodag.)
mk unchained has been like this for ages... i made a post before
about 2/3 updates back.