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Burnout Dominator Multiplayer Sped up.
#1
Hey guys,

Me and a friend wanted to play burnout dominator multiplayer through hamachi. I looked at the compatibility list and it said it was working. But when we played it the game is sped up to like x2-3 speed. Im not sure what we are doing wrong.
Keep in mind we have played burnout legends and worms with no speed issues at all.

Does anybody know a fix for this?

Thanks.
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#2
Same here the game runs x2 faster the framerates also goes from 30 fps to 60 and the game thinks that is running in 100 speed I think this is the problem
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#3
I finally managed to get footage of this on hardware lol.
Vita side: https://youtu.be/9LQJaB8dtY8
PSP side: https://www.youtube.com/watch?v=Fbeaqwpj-lU
Note: You have almost 100 percent chance of triggering it with a Vita user then with a PSP one for some reason.
But it could still happen with a PSP user rarely even without changing any clock settings.
The PSP emulator that the Vita uses seems to trigger it consistently but if you downclock the CPU it fixes it most of the time.
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#4
The Vita side might be using a different default clock than PSP
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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#5
No the Vita/s in the video used default clocks.
On Vita you have more custom control for setting the clocks like on PPSSPP though.
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#6
I did said it use default clock, but the default clock might be different with a real PSP.

Based on what i found on some forum it seems Vita is emulating PSP-1000 model https://wololo.net/talk/viewtopic.php?t=49796
And based on DBZ Team Tag multiplayer, it's saying that PSP-1000 and PSP-2000 aren't compatible (at least for DBZ TT, which use different clock on different PSP model), so may be you need use PSP-1000 model for Burnout to be compatible with Vita?
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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#7
That can't be the default clock because it changes depending on the game and not the model.
It could be that the modules that the PSP-1000 and Vita use cause it to happen though because they could be different model's modules.
And maybe that's why it happening on PPSSPP because its based on PSP-1000 modules or something.
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