Question regarding Cheat Engine/CWCheat
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06-30-2020, 02:02 PM
Post: #1
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Question regarding Cheat Engine/CWCheat
I don't know if this is the right thread but when using cheat engine to find ultrawide patch, I found address that keeps rewriting the address we want to alter, it's got instruction something like this
mov [rbx+rsi+08],3FE1E1E2 or something like this mov [rbx+rsi],r13d I'm not programer but i know and have tried that if we modify the target, ie: 3FE1E1E2 or r13d with the value we wanted, it bring the desired result. The question is was the target, ie: r13d pointing to another address?, can we found and change the value? or is there any way to turn it into code that we can share? thanks |
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06-30-2020, 03:23 PM
Post: #2
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RE: Question regarding Cheat Engine/CWCheat
Don't use x86/amd64 debugger for PSP games, it's useless as it's completely different architecture. Instead use the PPSSPP dissassembly. You can also check the link in my signature with cheat table that can help you and some explanations how to use CE with PPSSPP properly.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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07-06-2020, 12:44 PM
Post: #3
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RE: Question regarding Cheat Engine/CWCheat
So it's a no I guess, it's just way beyond my scope...
Thanks for replying LunaMoo |
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08-02-2020, 04:39 PM
Post: #4
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RE: Question regarding Cheat Engine/CWCheat
I'm trying to get some cheats for gta vcs on android. I feel completely incompetent bc I can't figure this crap out. Somebody please help
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08-27-2020, 05:04 AM
Post: #5
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RE: Question regarding Cheat Engine/CWCheat
When the game you're working on updates frequently, you are correct that pointers become a burden to reverse and update each patch. The solution is to use array of byte signature scanning to locate assembly instructions that access the variables you're wanting to access.
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