Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
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05-25-2020, 01:26 AM
(This post was last modified: 05-25-2020 02:39 AM by AdamN.)
Post: #16
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
(05-24-2020 03:28 PM)Adhenovan Wrote:(05-22-2020 05:36 AM)AdamN Wrote: As far as i know most of the freezes (permanent freezes) are either due to using blocking socket with infinite timeout (0), OR due to access violation exception within PSP side (crashes with fast memory or freezes without fast memory) probably due to register/memory corruption during a callback/mipscall, while minor freezes (short freezes) are usually due to lost packets I didn't like current AdhocctlInit either LOL because some games try to connect to adhoc server as soon as it booted and if a player is pausing by going to PPSSPP settings for too long, it will get kicked out of adhoc server and the game need to be rebooted in order to reconnect which is troublesome If real PSP can reconnect later it does make sense, no wonder it need to be faked to success to prevent some games from stuck/freezing forever if error was returned. Regarding blocking behavior implementation, sceIo is a good example as it have similar function (ie. Read/Write which usually have blocking behavour also on a real hardware) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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06-13-2020, 09:09 PM
Post: #17
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
Serious question - why can't we get this version going with some sweet GGPO netcode and just make this the defacto version it should be?
It would be so dope to be able to set up tournament lobbys and shit too right now when i connect it just immediately says 'connection closed'. but that doesnt matter if it is delay based netcode anyway |
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06-17-2020, 11:12 AM
Post: #18
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
(06-13-2020 09:09 PM)nadaking Wrote: Serious question - why can't we get this version going with some sweet GGPO netcode and just make this the defacto version it should be? I think its because netcode is not emulator dependent but game dependent. You cant make the emulator network handeling better for the games (maybe for some few cases i think). Better to just play the 30th year collection on steam or play on FBneo. |
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