Juiced 2: Hot Import Nights
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11-08-2017, 05:04 AM
(This post was last modified: 11-22-2017 07:01 AM by LunaMoo.)
Post: #31
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RE: Juiced 2: Hot Import Nights
Made a small cheat to remove glitchy effect:
Edit: Oops - if someone got the workaround before seeing this Oops, disable the old one, and grab the new, I didn't noticed it was also removing intro video;p Code: _S ULES-00928 Tested a few different races and the only time I saw glitches was when I switched to d3d11 and loaded savestate;p - but that's just known d3d11 backend issue that affects some games, easily fixed by just changing rendering resolution or reloading the same savestate until it loads properly:] - Edit: this issue was just fixed<3. Performance was fine to me as well, never saw it dropping under 200% with unthrottle, but that's on reasonably powerful desktop and I don't abuse texture scaling either which I guess is very popular and could easily cause some heavy drops;p. Edit: Worth noting Vulkan easily doubles the OGL performance in this game with D3d11 being somewhere in-between:]. Edit: Also improving the patch just now I noticed lots of stuff in this game is using bezier curves, if the game is really slow for you it might be due to use of hardware tesselation and weak gpu or software tesselation set to high(which is default) on weak cpu, as far as I know setting it to low still keeps proper graphics as the game doesn't really use it for any complex shapes, just flat stuff, so it might be a nice speedup for people with weaker hardware:]. Edit: For same game version ~ workaround to restore menu background when using non-OGL backends. Code: _C0 Show menu background http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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