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02-15-2014, 04:04 PM
(This post was last modified: 02-16-2014, 10:22 AM by vnctdj.)
I have been using Git builds and since around build -900 there is a huge slowdown when rendering anything 3D. I have not tested all builds but -683 is still working very well.
The thing that happens is that the framerates drops to unplayable levels in game. As if Hardware transform was disabled.
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Can you narrow it down to the first build that had this problem and the last one that didn't?
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What kind of hardware are you running on?
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It's grayed out? That means you've enabled "Read Framebuffers to Memory". Try switching to "Buffered Rendering".
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02-15-2014, 09:02 PM
(This post was last modified: 02-15-2014, 09:02 PM by xBlain.)
Having the exact same problem in newer builds. Disabling "Enable Compatibility Server Reports" fixes it for me.
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check hardware transform, but some game will blinking in texture.
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(02-15-2014, 08:01 PM)[Unknown] Wrote: It's grayed out? That means you've enabled "Read Framebuffers to Memory". Try switching to "Buffered Rendering".
-[Unknown]
@[Unknown]
The option seems to be greyed out even after resetting the settings back to defaults. Deleted the ppsspp.ini file and allowed ppsspp to generate a brand new one just to be sure.
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Just woke up and tested v0.9.7.1-11-g3dea6fd build.
Runs fine again. steady 30/30 (100%). And now even when reporting is enabled the game speed does not change.
Thank you for the work well done!
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Thread's title edited.
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