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[PORT idea] Nintendo Wii.
01-06-2014, 07:05 PM
Post: #16
RE: [PORT idea] Nintendo Wii.
PPSSPP 0.91 Alpha


sept 04


Publié par ced2911
.

PPSSPP 0.91 Alpha version

Proof of concept.

Based on PPSSPP 0.91.

Usage:
put a psp iso name psp.iso is the same directory as default.xex

What have been done:
Fast ppc jit (Can be used in wii/wiiu/ps3). Give a 10x to 20x speedup !
DirectX9 backend (Can be ported to Win dows), miss some lights and framebuffer effects.

What need to be done next:
Finish the ppc jit, 70/80% of the opcode are recompiled, need slow memory paths.
Finish the DirectX9 Backend. Fix framebuffers, lights issues.
Port FFMpeg for sound and video playback.
Port the Atrac3+
Add a gui

Know bugs:
Jit doesn’t work in real devkit.
In some games can’t go in game because of missing video/sound playback => use a save games.
Some games are slow (Monster hunter 2) set VertexCache = true to give a big speed up ! Use this with caution! 360 have few memory !
Random crashes => Can be fixed by using setting Jit = false and FastMemory = false, but it will slowdown as hell !

Lighting issues on Ridger Racer.
Framebuffer issues.

Want to helps ?
This projects is really big, if you have any skills and want to help you are welcome !
No need for help for testing game, I don’t care about this really at this moment, if it doesn’t work yet, wait for the next version.
I need a real devkit.
Donate at https://www.paypal.com/cgi-bin/webscr?cm...aNonHosted

Credits:
Ced2911: PPC Jit, DirectX9 Backend, Xbox360 Port, Endian fixes
PPSSPP authors for the great emulators, help and idea !


Now friends please make this port for Wii
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01-22-2014, 12:55 PM
Post: #17
RE: [PORT idea] Nintendo Wii.
I believe a Wii port will be hard, but I’m sure it will be possible!!
Good luck with that man!! Wii owners will appreciate your efforts!

I was an Xperia Play gamer until my dog ate my beloved phone!

Now I’m an Xperia ZL/ZQ gamer!
Quad-Core 1.5 GHZ
2GB RAM

It works better, but i miss the gamepad!! T_T'
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