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Why we need buffered rendering ?
#16
(02-06-2013, 10:20 PM)Merivex Wrote:
(02-06-2013, 08:17 PM)VIRGIN KLM Wrote:
(02-06-2013, 10:38 AM)Merivex Wrote: What is the title of this digimon game Big Grin ?
You already quoted it! :p

Big Grin ya I mean the full name Rolleyes

That is the full name!!! Rolleyes
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#17
(02-06-2013, 10:21 PM)EvilKingStan Wrote:
(02-06-2013, 10:20 PM)Merivex Wrote:
(02-06-2013, 08:17 PM)VIRGIN KLM Wrote:
(02-06-2013, 10:38 AM)Merivex Wrote: What is the title of this digimon game Big Grin ?
You already quoted it! :p

Big Grin ya I mean the full name Rolleyes

That is the full name!!! Rolleyes

Had to LOL on that! XD
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#18
LoL fish moment xD

wOw Epilepsy attack! Now I have a new lethal weapon

In some games sometimes stops flashing, and the game runs at full speed, it seems incredible, in pes for example, but it happens only sometimes, so you can die trying before seeing ...
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#19
Possibly you could implement a "keep frame" feature/speedhack/patch that fills the black frames with the previous frame.
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