Post Reply 
 
Thread Rating:
  • 2 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Initial D: Street Stage
02-06-2015, 05:44 PM (This post was last modified: 02-06-2015 05:45 PM by lumune.)
Post: #31
RE: Initial D: Street Stage
Perfect emulation (including Adhoc) has been achieved. Played on PPSSPP 1.0 Windows x64.


Find all posts by this user
Quote this message in a reply
04-18-2015, 08:10 AM (This post was last modified: 04-18-2015 08:11 AM by marky10b.)
Post: #32
RE: Initial D: Street Stage
(11-04-2014 05:59 AM)emo28john Wrote:  I got this error everytime. Can someone help me please

amd 4100|gtx550ti| 8gb ram

(06-23-2013 08:29 PM)Focksie Wrote:  I may have a preliminary problem. I can't create save data for this game is there a method to use to create one?

I get this message

*UPDATE*
Create a folder called "ULJM050930000"

at the path memstick/PSP/SAVEDATA/

Then create a file called DATA.bin in the folder. This creates a save for the game.

Cant find the path memstick/PSP/SAVEDATA/
where is that?


HI. I am new here and I get this problem with the attached file you showed. I was wondering how I could solve this? I have created the folders you mentioned but it still isn't working. Sad
Thanks!
Find all posts by this user
Quote this message in a reply
09-03-2015, 06:56 PM (This post was last modified: 09-03-2015 06:57 PM by Marysia.)
Post: #33
RE: Initial D: Street Stage
I tried to play the game. Looks like it doesn't want to create a savefile.


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
09-04-2015, 03:24 AM
Post: #34
RE: Initial D: Street Stage
^That error only shows when game tries to save systemdata during boot, it will ask you again before creating a profile/starting new game and then it works fine so you can just ignore it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
02-08-2016, 12:55 AM
Post: #35
RE: Initial D: Street Stage
hi I been trying to play this with a G25 wheel, but I cannot get controls to work, theres a huge deadzone on my steering (I set it to 550 in my Logitech profiler like the acrade version), like I have to turn atleast 90 degrees left or right before the car even start turning, another problem is with my pedals, my throttle dose not work at all, I have to press the brake then left go for to throttle up, and as soon as I release the brake the car auto throttles.

Dose anyone on PC uses a wheel and have settings working?
Find all posts by this user
Quote this message in a reply
10-05-2016, 07:16 AM (This post was last modified: 10-05-2016 05:44 PM by LunaMoo.)
Post: #36
RE: Initial D: Street Stage
Just dropping something I forgot I made earlier:
Code:
_S ULJM-05093
_G Initial D: Street Stage
_C0 60 fps
_L 0xE0100008 0x000079B8
_L 0x200079B8 0x34020001
_L 0x2008BEC4 0x3C033F80
_L 0x2008C104 0x3C033F80
_L 0x2010BFE8 0x3C043F00
_L 0x20109114 0x3C0242F0
_L 0x20108C8C 0x3C0242F0
_L 0x2010CFDC 0x3C044080
_L 0x2010D49C 0x3C1B3F00
_L 0x2010D4A4 0x449BB800
_L 0x2010D4AC 0x46171082
_L 0x2010D4D0 0x46171082
_L 0x201090EC 0x3C0242F0
_L 0x201086F0 0x3C0240C0
_L 0x20108718 0x3C023F00
_L 0x2010872C 0x3C02BF00
_L 0x201086FC 0x3C02BF00
_C0 60 fps [Disable]
_L 0x200079B8 0x8E220008
_L 0x2008BEC4 0x3C034000
_L 0x2008C104 0x3C034000
_L 0x2010BFE8 0x3C043F80
_L 0x20109114 0x3C024270
_L 0x20108C8C 0x3C024270
_L 0x2010CFDC 0x3C044000
_L 0x2010D49C 0x3C0208CB
_L 0x2010D4A4 0x3C0208CB
_L 0x2010D4AC 0x3C0208CB
_L 0x2010D4D0 0x3C0208CB
_L 0x201090EC 0x3C024270
_L 0x201086F0 0x3C024040
_L 0x20108718 0x3C023F80
_L 0x2010872C 0x3C02BF80
_L 0x201086FC 0x3C02BF80
Note: might not be 100% accurate, this game was not designed with 60fps in mind.

Note for newbs ~ this will not magically make the game run faster on slow device, quite the opposite will make the game more demanding.

Edit:
And another thing which I just finished:
Code:
_C0 Analog acceleration/break
_L 0xE0147E64 0x00022AFC
_L 0x20022AFC 0x0E200400
_L 0x20001000 0x244F7E6A
_L 0x20001004 0x3C090880
_L 0x20001008 0x0120C021
_L 0x2000100C 0x91E80000
_L 0x20001010 0x2508FF7F
_L 0x20001014 0x0100502A
_L 0x20001018 0x55400003
_L 0x2000101C 0x34080000
_L 0x20001020 0x01084021
_L 0x20001024 0x25080003
_L 0x20001028 0xA1280FFF
_L 0x2000102C 0x91E80001
_L 0x20001030 0x1309FFF7
_L 0x20001034 0x2529FFFF
_L 0x20001038 0x03E00008
_L 0x2000103C 0x8C457E64
_L 0x2010A77C 0x3C030880
_L 0x2010A780 0x90700FFF
_L 0x2010A78C 0x90720FFE
_C0 Analog acceleration/break [Disable]
_L 0x20022AFC 0x8C457E64
_L 0x2010A77C 0x00831823
_L 0x2010A780 0x01038021
_L 0x2010A78C 0x00C29021
Set your right analog to triggers like this:
   
and control acceleration with Right trigger, break with left trigger like in most other racing games controlled by full size gamepad.

Frankly in this game it's kind of pointless, that was just the only racing game I had and wanted to test how it would work;p.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
05-25-2017, 05:43 AM
Post: #37
RE: Initial D: Street Stage
(10-05-2016 07:16 AM)LunaMoo Wrote:  Just dropping something I forgot I made earlier:
Code:
_S ULJM-05093
_G Initial D: Street Stage
_C0 60 fps
_L 0xE0100008 0x000079B8
_L 0x200079B8 0x34020001
_L 0x2008BEC4 0x3C033F80
_L 0x2008C104 0x3C033F80
_L 0x2010BFE8 0x3C043F00
_L 0x20109114 0x3C0242F0
_L 0x20108C8C 0x3C0242F0
_L 0x2010CFDC 0x3C044080
_L 0x2010D49C 0x3C1B3F00
_L 0x2010D4A4 0x449BB800
_L 0x2010D4AC 0x46171082
_L 0x2010D4D0 0x46171082
_L 0x201090EC 0x3C0242F0
_L 0x201086F0 0x3C0240C0
_L 0x20108718 0x3C023F00
_L 0x2010872C 0x3C02BF00
_L 0x201086FC 0x3C02BF00
_C0 60 fps [Disable]
_L 0x200079B8 0x8E220008
_L 0x2008BEC4 0x3C034000
_L 0x2008C104 0x3C034000
_L 0x2010BFE8 0x3C043F80
_L 0x20109114 0x3C024270
_L 0x20108C8C 0x3C024270
_L 0x2010CFDC 0x3C044000
_L 0x2010D49C 0x3C0208CB
_L 0x2010D4A4 0x3C0208CB
_L 0x2010D4AC 0x3C0208CB
_L 0x2010D4D0 0x3C0208CB
_L 0x201090EC 0x3C024270
_L 0x201086F0 0x3C024040
_L 0x20108718 0x3C023F80
_L 0x2010872C 0x3C02BF80
_L 0x201086FC 0x3C02BF80
Note: might not be 100% accurate, this game was not designed with 60fps in mind.

Note for newbs ~ this will not magically make the game run faster on slow device, quite the opposite will make the game more demanding.

Edit:
And another thing which I just finished:
Code:
_C0 Analog acceleration/break
_L 0xE0147E64 0x00022AFC
_L 0x20022AFC 0x0E200400
_L 0x20001000 0x244F7E6A
_L 0x20001004 0x3C090880
_L 0x20001008 0x0120C021
_L 0x2000100C 0x91E80000
_L 0x20001010 0x2508FF7F
_L 0x20001014 0x0100502A
_L 0x20001018 0x55400003
_L 0x2000101C 0x34080000
_L 0x20001020 0x01084021
_L 0x20001024 0x25080003
_L 0x20001028 0xA1280FFF
_L 0x2000102C 0x91E80001
_L 0x20001030 0x1309FFF7
_L 0x20001034 0x2529FFFF
_L 0x20001038 0x03E00008
_L 0x2000103C 0x8C457E64
_L 0x2010A77C 0x3C030880
_L 0x2010A780 0x90700FFF
_L 0x2010A78C 0x90720FFE
_C0 Analog acceleration/break [Disable]
_L 0x20022AFC 0x8C457E64
_L 0x2010A77C 0x00831823
_L 0x2010A780 0x01038021
_L 0x2010A78C 0x00C29021
Set your right analog to triggers like this:

and control acceleration with Right trigger, break with left trigger like in most other racing games controlled by full size gamepad.

Frankly in this game it's kind of pointless, that was just the only racing game I had and wanted to test how it would work;p.

SmileSmile
Your pedals code is cool, I map it to Logitec wheel and it useful, I can press gas pedal half way for some turn. Could you make a steering wheel to real analog, because the game use digital D-pad for wheel even I use the analog x-axis it still plays like D-pad and a big dead zone occur. Thank you. SmileSmile
Find all posts by this user
Quote this message in a reply
06-19-2017, 08:09 AM
Post: #38
RE: Initial D: Street Stage
Also, I don't think anyone noticed this, but the cards you choose from after each race/time attack are
rendered so that you can see what's on the back of them before they "flip" over. This is not supposed to
happen of course because you're not
Find all posts by this user
Quote this message in a reply
06-30-2017, 04:08 AM
Post: #39
RE: Initial D: Street Stage
So I'm running latest 1.4.2 and have a Snapdragon Galaxy S5 and the game play during races is locked at 16fps and skipping frames and unplayable

This has to be some kind of weird glitch. It's unplayable right now and seems to skip frames even though I have frameskip off and running no shaders and 1x resolution

Tried changing a lot of settings like speed up %110,non buffered rendering, Frameskip, turning Hacks/speedups on/off

Xperia Play 2.3.3
Find all posts by this user
Quote this message in a reply
09-09-2021, 11:18 PM
Post: #40
Error screen at ROM startup
Hi ! I'm having a really bad problem. I'm trying to run a ROM for the game, but it shows an error screen and I don't understand what it tells. Can anyone help me ?
   
Find all posts by this user
Quote this message in a reply
09-19-2021, 04:56 PM
Post: #41
RE: Initial D: Street Stage
(09-09-2021 11:18 PM)Wolfy Wrote:  Hi ! I'm having a really bad problem. I'm trying to run a ROM for the game, but it shows an error screen and I don't understand what it tells. Can anyone help me ?

That means it can't find a save. Just hit the circle button (remember Japanese games have cross and circle roles swapped) and play the game. Once you make a save, which happens as the very first screen after the main menu, you won't see this error when starting the game anymore.

Also, there is a PDF of the whole game's menus translated to English that you can find through Google.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: