FramebufferstoMem = True
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07-08-2013, 11:20 AM
(This post was last modified: 07-08-2013 11:22 AM by keyzuru.)
Post: #1
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FramebufferstoMem = True
Sorry i am new to ppsspp, i've been trying to play Danganronpa, and i cant examine anything, researched a little and it seems i can fix it by turning FramebufferstoMem = False to true only problem i am having is where do i find it, i tried looking in the ppsspp notepad file but cant find it, could someone please tell me where i can find it.
Edit: Should have probably said i am running the latest ppsspp |
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07-08-2013, 12:24 PM
Post: #2
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RE: FramebufferstoMem = True
untick skip updating PSP memory
[raven02] |
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07-08-2013, 04:21 PM
Post: #3
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RE: FramebufferstoMem = True | |||
07-09-2013, 07:08 AM
Post: #4
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RE: FramebufferstoMem = True
Go to Settings > Graphics. It's right under Buffered Rendering option
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07-22-2013, 04:01 PM
(This post was last modified: 07-22-2013 04:01 PM by barak302.)
Post: #5
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RE: FramebufferstoMem = True
i'm having the same problem
and it's not under Buffered Rendering option |
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07-22-2013, 07:33 PM
(This post was last modified: 07-22-2013 07:35 PM by TheDax.)
Post: #6
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RE: FramebufferstoMem = True
Well, the problem is that this option's name has changed about 3 or 4 times in the last few weeks.
1. If you have an older version, it was called "Skip Updating PSP Memory", and was CHECKED/on by default, meaning it's OFF. UNcheck it to turn it ON. 2. Then it was named "Read Framebuffers to Memory", and it came with a second option called FramebufferCPUConvert. CPUConvert is needed for Intel/AMD GPUs as well as Android devices. Nvidia GPUs don't need CPUConvert. 3. After this, it was renamed to Read FBO to Mem(GPU/CPU). Read FBO to GPU is the old behaviour, with CPUConvert OFF. Read FBO to CPU is the old behaviour, except with CPUConvert ON. Summary: Uncheck Skip Updating PSP Memory to turn it on in old versions, in not as old versions, enable Read FB To Memory(and CPUConvert if you have AMD/Intel/Android), or on the latest builds, FBO to CPU(if you have AMD/Intel/Android), or FBO to GPU(NVidia). 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-22-2013, 08:44 PM
Post: #7
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RE: FramebufferstoMem = True
i just downloaded the latest software
this are the options on my ini file(i can't find any of what you said): [Graphics] ShowFPSCounter = 0 DisplayFramebuffer = False ResolutionScale = 2 BufferedRendering = True HardwareTransform = True NearestFiltering = False LinearFiltering = False SSAA = False VBO = False FrameSkip = 0 FrameRate = 60 AnisotropyLevel = 8 VertexCache = True FullScreen = False StretchToDisplay = False TrueColor = True MipMap = True TexScalingLevel = 1 TexScalingType = 0 TexDeposterize = False VSyncInterval = 0 what's my problem? |
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07-22-2013, 09:01 PM
(This post was last modified: 07-22-2013 09:02 PM by TheDax.)
Post: #8
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RE: FramebufferstoMem = True
Define "latest software". You either mean 0.8.1-1(official latest stable release), or one of the newer git builds(at the time of this post, it's v0.8.1-716-gc7298cc).
If you mean 8.1-1, it never had ANY of the framebuffer options. Those options are only available in development/git builds right now. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-22-2013, 10:59 PM
Post: #9
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RE: FramebufferstoMem = True
i have the official release
thank you very much would you happen to know wich build do i need for this game? as i didn't see any specific build to find these options |
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07-22-2013, 11:03 PM
Post: #10
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RE: FramebufferstoMem = True
Danganronpa should work fine on any of the most recent builds. 8.1-741 should work fine.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-23-2013, 09:07 AM
Post: #11
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RE: FramebufferstoMem = True
i tried the last build release 0.8.1.741
and i changed the buffer to gpu(as i have a nividia card) but it's crashing at the point where i need to investigate the class(the same place i had the first problem) |
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07-24-2013, 02:27 AM
Post: #12
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RE: FramebufferstoMem = True
How about (CPU) one ? any crash ?
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07-24-2013, 06:18 AM
Post: #13
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RE: FramebufferstoMem = True
I'm using the 64bit version of the latest github release with it set to buffer to CPU and it crashes my laptop after a minute or so. Any ideas?
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07-24-2013, 07:33 AM
Post: #14
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RE: FramebufferstoMem = True
Try to disable fastmem and it did crash this option somehow and also use 32bit version .
Btw, i think the game you working on is Danganronpa , right ?[/align] |
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07-27-2013, 09:45 AM
Post: #15
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RE: FramebufferstoMem = True
Yes, I'm trying to play the first danganronpa. I tried using the 32bit version and I still had the same problem.
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