04-11-2013, 05:21 PM
im not a dev but can someone port ppsspp to WP8 ? and associate the roms with the app so that we can download roms straight from the browser ( the elf files )
| Poll: do you want it ported to WP8 ? You do not have permission to vote in this poll. |
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| yes | 12 | 54.55% | |
| no | 10 | 45.45% | |
| Total | 22 vote(s) | 100% | |
| * You voted for this item. | [Show Results] |
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port for WP8
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04-11-2013, 05:21 PM
im not a dev but can someone port ppsspp to WP8 ? and associate the roms with the app so that we can download roms straight from the browser ( the elf files )
04-11-2013, 05:47 PM
Windows phone 8 does not allow the use of JIT so all games will slowly. Also downloading roms is illegal, you must rip your games from your original UMD's using a hacked PSP.
04-16-2013, 10:27 PM
He said he wants do download .elf files. These are usually homebrew applications.
I dont think porting the emulator to WP8 is worth the hassle right now. We should wait until either theres a new version of WP that supports dynarecs, or the cpus get so fast that they run it well with the interpreter.
Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU
04-16-2013, 11:29 PM
WP8 will not be able to run any games at high enough speed to make such a port worthwhile.
04-27-2013, 07:33 PM
İt would be Great ,if there was a wp8 ver.
04-27-2013, 08:38 PM
it will be super slow any ways
no fair... even there is a version for symbian(so.. Is symbian better than wp8 ? )
Yes, Symbian is better than Windows Phone 8 in this regard.
There are more apps and games and less restrictions (that make things like PPSSPP possible).
WP8 supports Native C++ & DirectX 9 with some additional features.
http://msdn.microsoft.com/en-us/library/....105).aspx
Yes but WP8 still disallows runtime code generation (mapping memory as writable and executable), so we can't use the JIT and speed will be abysmal. Not worth the trouble.
04-30-2013, 11:08 AM
@Henrik
and how their favourite managed C# code works? it uses JIT too? or they give runtime code generation access only for managed code?
The code you write can't use JIT regardless of how it works behind the scenes
.I've found we can map GLES2 calls to DirectX9 but it still doesn't help that there's no JIT.
04-30-2013, 12:03 PM
@xsacha
>I've found we can map GLES2 calls to DirectX9 but it still doesn't help that there's no JIT. do you mean angle project?
05-01-2013, 07:51 AM
Yeah, Marmalade uses it for WP8 games.
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