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Jeanne D'Arc HD Textures (WIP)
#1
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I thought I'd share these PPSSPP textures that I made the other day. Got most of the stuff down, but I'm still adding more as I play. Everything has been 4x AI upscaled. Was looking for this but no one appears to have made one yet, so I decided to try making one myself. If you want to help finish the project it would be awesome, otherwise ill add more as I go.

[Image: vYMlhxQ.png]
[Image: Jbly3E8.png]

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Jeanne D'Arc HD Textures (beta) v0.1 https://mega.nz/file/99IFQIjL#-aNEQzjZFV...A_U--cvKiA
Jeanne D'Arc HD Textures (beta) (project) v0.1 https://mega.nz/file/phIHkBKQ#Ob1I-YkXqE...y_Kj8zbTno
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Sidenote:
You will want to use the 60FPS hack to get the most out of the experience. I also recommend using 6x scale or greater if possible. I am currently playing the game on my M1 Mac at 8x resolution.

Code:
_S UCUS-98700 _G Jeanne d'Arc _C1 60 fps _L 0xE0011420 0x0000921E _L 0x2000921C 0x1000000E _C0 60 fps [Disable] _L 0x2000921C 0x1420000E

I will have to post this on a repository at some point so that it is easier. I noticed that some of the effects textures may be too big so I've moved them aside. Every time an attack occurs it ends up loading that texture causing choppy gameplay. I will have to re-upload again, still got more textures ive been compiling that need upscaling.
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#2
hey came across your work via this https://www.youtube.com/watch?v=Qv2HtFGoLKs

not sure what upscaler/model you used but if it was ESRGAN you used the wrong model in my opinion. I have actually done a sample upscale of this game before and you can see the difference in my results . look at 12:43 in my video here https://www.youtube.com/watch?v=OmAruuZZybI , compared to the same spot in yours.

I didn't take mine any further as the fonts were a pain to try and upscale
but if want some assistance with the portraits let me know.

they look so jagged in your version at times.
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#3
thank u so much for ur works!

can i use this on a japanese version?

like UCJS10048?
if possible, how should i operate?
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#4
using the JP version would depend on whether or not they have named the texture files the same way.
if you start up the JP version and enable texture replacing you should have a folder called UCJS10048 under memstick/textures.
add his files in there and see if it works
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#5
Can someone help me get this working please. I've put in memstick TEXTURES but the pack wont trigger
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