PSPSeq
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04-26-2013, 12:55 PM
Post: #1
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PSPSeq
Info :
Audio Synthesis and Sequencing on the PSP Notes for this version: New features in this release: - editable parameters on instruments - customizable instrument groupings - multiple loops/song sequence - tap tempo - multiple audio presets, new generators/fx - improvements and optimizations to many of the generators and fx - configurable step length - proper swing handling Download |
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04-26-2013, 01:05 PM
Post: #2
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RE: PSPSeq
Yar, great find. Is it just me in thinking the PSP has the best and most varied homebrew catalogue of any console/handheld, ever.
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04-26-2013, 01:21 PM
Post: #3
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RE: PSPSeq
I spend a lot of time with homebrews with my psp fun times
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08-20-2013, 08:36 PM
Post: #4
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RE: PSPSeq
not letting me load songs or color presets? its like it can't read anything from the folder it's in. i'd appreciate it if anyone could help me with this.
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08-20-2013, 09:26 PM
(This post was last modified: 08-20-2013 09:29 PM by sfageas.)
Post: #5
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RE: PSPSeq
Confirmed.The program hangs when you try to load a song and console spam this message
Log : Code: http://pastebin.com/x56ydXf6 |
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08-27-2013, 08:19 PM
Post: #6
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RE: PSPSeq
is this a problem on the pspseq side or the ppsspp side?
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11-30-2013, 01:47 AM
Post: #7
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RE: PSPSeq
Slightly off topic but not entirely, has anyone been able to get Rhythm 8 to work? I think it's the better of the two PSP music Sequencers but upon boot there's no visuals but the audio is going perfectly and the game is still running.
Any ideas? |
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11-30-2013, 05:16 AM
Post: #8
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RE: PSPSeq
* have u tried changing rendering?
* like, non buffered, buferred, read buffer to cpu/gpu? Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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11-30-2013, 06:21 AM
Post: #9
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RE: PSPSeq
I've answered him extensively here, so please continue discussion there.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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11-30-2013, 06:48 AM
Post: #10
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RE: PSPSeq
* oooh..
* sorry about that Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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12-04-2013, 12:45 AM
Post: #11
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RE: PSPSeq
Hmm, memory alloc failure, seems bad. Generally if it works on a PSP but not in PPSSPP, it's ultimately PPSSPP's fault.
I don't suppose there's source code available... -[Unknown] |
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