Custom PPSSPP shaders
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01-11-2023, 01:50 PM
Post: #391
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RE: Custom PPSSPP shaders
So apparently the glitch I mentionned above is due to one cinematic rendering with an extra pixel in height, which breaks some shaders.
https://github.com/hrydgard/ppsspp/pull/12894 I have no doubt the team will update the built-in shaders to handle that properly, but I'd like to use a custom shader and I don't know how to update it... This is the current version, a port of a shader found in RetroArch. Code: attribute vec4 a_position; Code: #ifdef GL_ES Maybe someone can help me with that? The shader also assumes an output resolution of 1920x1088 (4x the PSP resolution) but it's hard-coded. It would be better to use the display size. I'm not big on programming and just managed to make this one work lol. Any help is appreciated thank you. |
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02-18-2023, 03:11 PM
Post: #392
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RE: Custom PPSSPP shaders
Thank you Luna for all you efforts !
If you have the time man, could you add the fxaa code to the zoom/bloom shader combo, if possible? Here are the shaders: https://we.tl/t-16sbVNpIB6 (they are speciffically for Re4 in Dolphin, but you are the one that helped me before (devs on Dolphin are not very active in forum), so i thought i'd give it a shot again). Thank you friend! |
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02-18-2023, 04:32 PM
Post: #393
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RE: Custom PPSSPP shaders
You don't need to mix effects together for PPSSPP anymore, PPSSPP supports multi pass shaders and you can freely mix effects as you wish and do it directly from UI.
PPSSPP UI even includes shader parameters/settings as long as the author of the shader included some. Post process effects were moved not long ago to Display Layout & Effects screen where you can freely select and mix many effects together. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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02-18-2023, 09:00 PM
Post: #394
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RE: Custom PPSSPP shaders
Oh, i know that in ppsspp the shader system works like that, and it's amazing.
However, i am trying to use that shader combo in Dolphin, which doesn't support multi layered shaders. The idea was to have all 3 (zoom, bloom, fxaa) in a single file. Zoom and Bloom are already there (also made by you, a few years back, and i thank you again for it), what's missing is Fxaa. Please ignore my request if i'm being out of line good sir. |
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03-25-2023, 01:39 AM
Post: #395
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RE: Custom PPSSPP shaders
I'm trying to add these shaders to the linux flatpak on Steam Deck. I found the default shaders directory. It is located at /var/lib/flatpak/app/org.ppsspp.PPSSPP/current/active/files/share/ppsspp/assets/shaders/ but I have not found a way to enable write access to this folder. Is there any way to add these to the this version of PPSSPP?
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03-25-2023, 09:08 PM
Post: #396
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RE: Custom PPSSPP shaders
You got wrong directory, see here.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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