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How to test games to help things get fixed
#31
(09-30-2015, 09:08 PM)Talos91 Wrote: So where I can report this bug with the ppsspp dev versions?

You had already posted the same message here...

But, anyway, you can create a new issue on GitHub, you should then explain as best as you can the problem and how to reproduce it Smile
Don't forget to do a search before, maybe your issue is already posted there ? In this case, you could update it.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#32
Hello, Into the file "ppsspp.ini" on my android tablet, there is a line called « ReportingHost = default » but i don't see « ReportHost = to: » like said in this important thread. So, should i set « ReportingHost = report.ppsspp.org » ? But it's not exactly the term mentionned in the important thread Confused...
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#33
Ah, sorry, we've changed the setting since. There's now an option in the UI - under System, second option.

ReportingHost is the correct one now.

-[Unknown]
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#34
I've updated the first post accordingly Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#35
OK, thank you, i just checked the checkbox Smile, so i guess a report is automaticly sent when the app crash, no need to send email report to google.
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#36
Thank you for sharing such useful information.
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#37
Currently the PSP homebrew which I am trying to debug exits when you start it up, and it doesn't just exit the hombrew and send you back to the PPSSPP menu: it exits PPSSPP entirely. I'm trying to figure out why and for that, I need to be able to get logging for debugging working. But the logs never seem to get dumped anywhere. There's a "log view" option which might (I haven't managed it yet) let you log stuff while the program is running, but nothing that will let you see what the output was when it quit. What can I do to get proper logging for debugging?
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#38
(09-18-2013, 04:27 PM)akimikage Wrote: So if I enable the reporting and a crash occurred the emu reports it automatically ? or do I have to intentionally look for bugs ?
This was the best time to take those reports on prior because of those intentionally bugs
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#39
I'll try to share my vision soon!

(08-29-2016, 10:06 AM)duanegrundy Wrote: Thank you for sharing such useful information.

Yes it was really helpful!
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#40
BlushBlush

Where to find good playtesters

1. Friends and Family. The most obvious choice is to show your game to friends or family members. ...

2. Local Meetups. If you visit local game development meetups, just bring a build of your game with you - either on your laptop or whatever mobile device it is on. ...

3. Online Forums and Communities.
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