There is a bug when i resize the window using the DirectX backend.
i.imgur.com/C0Yb9Q2.png?1
i.imgur.com/whYpeVa.png?1
i.imgur.com/C0Yb9Q2.png?1
i.imgur.com/whYpeVa.png?1
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[Resolved] DirectX resizing problem
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There is a bug when i resize the window using the DirectX backend.
i.imgur.com/C0Yb9Q2.png?1 i.imgur.com/whYpeVa.png?1
12-21-2014, 02:29 AM
Yes, it's not implemented yet, unfortunately, as it's more complex than OpenGL. But if you resize the window, quit, and then restart it will work.
-[Unknown]
12-21-2014, 11:54 PM
Hi i hope i am doing things right i am very new to this forums so i am not sure where to post my issue so i'll start, the problem i am having is that when i change to Direct 3D9 option and i resize the window the emulator screen looks huge one thing it wont happen with opengl:
well i was going to to show you guys some images but since i cant upload them or upload them to another place and then post them here so images are out of the question, hope the ppsspp developers have good imagination: Simple! opengl works fine in : small windows/resize window/fullscreen Direct 3D9 work fine in mall window/resize windows is huge (not correct ratio)and full screen is even worse. my question is there any way to fix this?
12-22-2014, 12:51 AM
12-22-2014, 01:04 AM
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2
01-15-2015, 08:57 PM
It's fixed so i guess it should be closed?
01-15-2015, 09:27 PM
Thread's title updated.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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