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Capcom Classics Collection Remixed
#1
Genre : Classics Collection
Region : US
Format : ISO
Version : v0.7-41-ga3ae8d3
Game ID : ULUS10097
OS : Win
Compatibility : Menus
Notes : games aren't working


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#2
goes in game but some graphics are invisible!
I think main graphics like characters render behind background
Note : Games may crash if you press TAB while loading-If any game crash,restart the emulator and load the game again,it should load without problem
Some games are playable

Moved to Ingame


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#3
Lol this is like an inception, an emulator inside the emulator.
This is without doubt useful for debugging, but i cant see ppsspp android users play those collections, when mame4android is available (and retroarch, and afba....etc) which basically doest the same, only natively Big Grin
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#4
Main characters' sprites render behind background for games like Captain commando, Final Fight, Forgotten Worlds...
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#5
Games now are not working,asking for this


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#6
any news?

*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#7
No changes to Final Fight's invisible characters, though I only tested that and Street Fighter, which worked without issues. I will note that the collection itself either is unable to create or detect saves.
Version: ppsspp-v0.9.6-209-gff10d0b 64bit
OS: Windows 8.1
Video chipset: AMD Radeon HD 8400
Processor: AMD A6 5200 2.0Ghz quad core.
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#8
Information 
(01-13-2014, 11:11 PM)Hiruko Wrote: No changes to Final Fight's invisible characters, though I only tested that and Street Fighter, which worked without issues. I will note that the collection itself either is unable to create or detect saves.
Version: ppsspp-v0.9.6-209-gff10d0b 64bit
OS: Windows 8.1
Video chipset: AMD Radeon HD 8400
Processor: AMD A6 5200 2.0Ghz quad core.
Hi Hiruko, have you by any chance upgraded your version of PPSSPP to the latest build which at the time of writing this is: v0.9.6-429-g194a5f9
Found here: http://buildbot.orphis.net/ppsspp/index.php

There is a 64bit version ready & waiting for you to test. Cool
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#9
I don't upgrade often since newer versions come out so fast, it's hard to keep track of changes.
OS: Windows 8.1
Video chipset: AMD Radeon HD 8400
Processor: AMD A6 5200 2.0Ghz quad core.
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#10
Final Fight fails soon after getting into the character selection screen.
Please see the screenshot for the error message.


(01-14-2014, 02:41 PM)Hiruko Wrote: I don't upgrade often since newer versions come out so fast, it's hard to keep track of changes.


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#11
More info on the bug inline. I use version ppsspp-v0.9.8-1275 on windows 64-bit.

(06-09-2014, 02:54 AM)tylau0 Wrote: Final Fight fails soon after getting into the character selection screen.
Please see the screenshot for the error message.

One has to select the player pretty quick. The hang occurs around 3 seconds after entering that screen.

After getting over that screen with my workaround, the characters now probably show up on the screens. Captain Commando also works fine.

(01-14-2014, 02:41 PM)Hiruko Wrote: I don't upgrade often since newer versions come out so fast, it's hard to keep track of changes.


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#12
ppsspp v0.9.9.1-492-gdda3ca3 - Win7 64
No problems at all. Played at least 5min each game without problems.
Screenshots attached. If you need more information about configs please let me know. Big Grin


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#13
Moved Smile
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♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#14
All working fine in v.1.6.3.

Setting the resolution to host native resolution ("Auto") and setting texture filtering to "Nearest" allows the games to upscale to fullscreen in "Fit" mode much more elegantly than to PSP native resolution. Useful tip for retro compilations in general.
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