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Crash Mind Over Mutant
#1
Genre : Platform
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10377
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
32:32:054 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 32:32:054 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022 32:32:054 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries. 32:32:054 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000) 32:32:115 Loaders.cpp:89 I[LOAD]: Identifying file... 32:32:121 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 32:32:121 PSPLoaders.cpp:80 I[LOAD]: ULUS10377 : Crash® Mind Over Mutant 32:32:121 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 32:32:121 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 32:32:121 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 32:32:122 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 32:32:122 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 32:32:122 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 32:32:122 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 32:32:123 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 32:32:123 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 32:32:123 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 32:32:144 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 32:32:301 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 12E14020 32:32:307 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08e8fa00 size 0068ba00 taken=1 tag=ELF 32:32:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08e8fa00 - 0a000000 size 01170600 taken=0 tag=(untitled) 32:32:311 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 32:32:484 HLE\sceKernelModule.cpp:393 I[LOAD]: Module ATG_PROGRAM: 00000000 08d3a870 08d3a888 32:32:484 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named ATG_PROGRAM, 2 funcs, 4 vars, resident 08d3acc0 32:32:485 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08b3058c 32:32:486 root I[BOOT]: EmuThread.cpp:99 Done. 32:35:197 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08b306a0, prio=20, stacksize=262144) 32:35:197 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 32:35:197 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 32:35:206 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 279 = sceKernelCreateThread(name="Volatile Update Thread", entry=08b7e6a4, prio=31, stacksize=16384) 32:35:206 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000) 32:35:206 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:354 sceKernelWaitSemaCB: Trying to wait for invalid semaphore 0 32:35:206 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000) 32:35:206 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:278 sceKernelSignalSema : Trying to signal invalid semaphore 0 32:35:206 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=279, argSize=4, argPtr= 09fff490 ) 32:35:224 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: ASSERT FAILED : [out of memory creating DL heap] Line : [409] File: [../../../../runtime/code/core/src/memory/largedlhe 32:35:225 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: ap.cpp] Game Info : [No Game Info Provided] 32:35:225 user_main E[CPU]: Mips\MIPSInt.cpp:195 BREAK!
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#2
Game is playable!Playing right now and i'm hooked Smile One of the best platformers

Moved to Playable


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#3
In android plataform works so slow, under 40% nd only 9-20 fps, please!! Repair this problem, its a Big game, thx
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#4
(10-14-2013, 10:05 AM)anexodmz Wrote: In android plataform works so slow, under 40% nd only 9-20 fps, please!! Repair this problem, its a Big game, thx

Maybe your Smartphone is the problem and not PPSSPP?
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#5
I have an s4 quad core, 1.7Ghz, my phone's not the problen, cause the 1st time the game works 70%, but the second time, after load state, the game crash nd get down to 30-40%
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#6
(10-29-2013, 05:08 AM)anexodmz Wrote: I have an s4 quad core, 1.7Ghz, my phone's not the problen, cause the 1st time the game works 70%, but the second time, after load state, the game crash nd get down to 30-40%

There're still problems for ppsspp on the s4.I still think it's your phone.
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#7
Hello everybody,

Hopefully this is the right section for my problem,

I recently installed ppsspp on my linux ubuntu. I use my psp as a gamepad using fusagamepad. It all works fine (really thumbs up for the developers) but in order to do a spinning attack in Crash: Mind over Mutant I have to spin the analog stick fastly. The problem that I'm having is that when I try spinning it, Crash (the main character) just runs in circles.

Can anyone help me?

Thanks in advance,
Regards, Rutger
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#8
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#9
What do mean?
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#10
I have simply incorporated your thread in this one, as we keep only one thread per game.

I'm sorry I can't help you more, I don't own this game...
You mean the analog stick isn't moving fast enough ?
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#11
Thanks for the quick reaction!

Well, the analog stick does move fast enough, but the problem might be that ppsspp doesn't detect/process it fast enough. Another explanation might be that ppsspp only detects the analog stick in four dimensions instead of eight, although I haven't tested that yet.

Regards, Rutger
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#12
Why the PS4 controler didn´t work?? Angry
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#13
I don't have a PS4 controller but in de end, an xbox360 controller did work well with the game. Maybe the program doesn't support ps4 controllers yet?
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#14
(11-25-2015, 07:12 PM)Rvdpeet Wrote: Thanks for the quick reaction!

Well, the analog stick does move fast enough, but the problem might be that ppsspp doesn't detect/process it fast enough. Another explanation might be that ppsspp only detects the analog stick in four dimensions instead of eight, although I haven't tested that yet.

Regards, Rutger

does the new version of ppsspp fix this?
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