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02-25-2016, 09:25 PM
(This post was last modified: 02-25-2016, 09:28 PM by JacobPR.)
Since I updated PPSSPP from the last git 1.1 build to the default 1.2.1, for some really weird reason, it crashes whenever I try to start a game with D3D9 as my Rendering Backend. It's a bit annoying since most games I've played run better on D3D9 instead of OpenGL, but now I'm forced to use the latter. At the moment I even tried changing my regular 1.2.1 to the 1.2.1-12-g8e7de00 git build, and I still get the same results when I try to use D3D9. Any help would be really appreciated.
Edit: I'm using a Toshiba Satellite C655, Win10 x64bits.
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Try deleting the PPSSPP config
Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit
New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
Posts: 383
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Huh, that is weird. Keep using the older versions
Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit
New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit