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Slowdown on new level or when the new segment of level is loading. Need more RAM?
08-03-2015, 04:40 AM (This post was last modified: 08-03-2015 04:44 AM by xynkurosawa.)
Post: #1
Slowdown on new level or when the new segment of level is loading. Need more RAM?
Each time I'm on a new level in any game or each time a segment of level is loading(i guess?) in games like Wipeout, i'm having a slow-down for few seconds and what is especially annoying the sound also slows down and violates my ears.
It happens even with non-graphical games like Knights of the round in Capcom collection(low speed for two seconds at the start of each level).
I'm playing on HP laptop. It has AMD A4-5000 products.amd.com/en-gb/NotebookAPUDetail.aspx?id=67
Which I believe is enough, but only 2GB of RAM, maybe that's the reason?
I believe I tried every way to speed up, frameskiping really helps with perfomance but it doesn't fix this problem. The problem is only huge in games where you move trough the levels fast, like in Wipeout.
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08-03-2015, 08:35 AM
Post: #2
RE: Slowdown on new level or when the new segment of level is loading. Need more RAM?
Ram doesn't really matter for speed unless you're running out in which case any modern windows starting from updated vista and up would slow down itself before affecting other apps. Althrough apu's share system memory for video memory and PPSSPP with some heavy upscaling, options like retain changed textures or rewind feature could easily require more I kind of doubt it would be your issue.

Everything ofc differs a lot between games, but on weaker hardware texture scaling is the feature which would cause exactly what you're describing ~ a slowdown whenever something new loads. So if you use it, try decreasing multiplier, use xBRZ instead of other options(since they're not optimized as much and not even "prettier" either) or disable it completely as depending on game your hardware could be too weak even for basic xBRZ x2.:|

If by any chance you run on battery, you should also try connecting to external power source ie outlet in your house, since running on battery forces your hardware into power saving mode and that APU really isn't a powerful gaming hardware so you want all the power you can get from it.


All things aside you should also understand that games have different requirements depending on place and what they're doing and especially on emulators that doesn't even have to show in terms of graphics. For example very ugly games or moments when you stare at wall in some fpp game could easily be more demanding than very beautifull games or watching full scale battle and there are many reasons for that from worse optimization of the game code itself to even weird methods of doing something that doesn't translate well to modern hardware etc. so you should really not judge a book by it's cover.:]

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-03-2015, 01:56 PM
Post: #3
RE: Slowdown on new level or when the new segment of level is loading. Need more RAM?
Thanks for replying.
Texture scaling is set on xBRZ and is off by default, never turned it on.
I guess the reason is in my weak hardware, still most of the games are totally playable and that is what important.
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08-04-2015, 11:14 AM
Post: #4
RE: Slowdown on new level or when the new segment of level is loading. Need more RAM?
Well that's always a possibility, wouldn't be soo sure about wipeout as that series supposedly ran decently even on older/slow android devices, but I guess all of those classic compilations are actually emulated and emulation inside emulation is never a good thing:]. You could always check by running in window and checking cpu/gpu load with some software during those slowdowns(if you don't know any ~ windows task manager for cpu is enough, you can use something like "gpu-z" to check gpu load).

If you don't get limited by cpu or gpu it could also be something like this problem. It's rather rare issue with just some power saving hdd's that spin down/fall asleep too quickly. PPSSPP can cache whole iso to ram to work around it, but since that's not really an option with 2gb of ram, you could try running iso from a pendrive.

If you wouldn't be limited by hardware nor that rare issue, then I dunno;c, but certainly not amount of ram ~ your web browser probably used up more ram while you browsed the forums or google for solution than ppsspp requires without using any crazy settings O.o.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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