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DirectX Lightinig issue
#1
On the last versions of the PPSSPP(ppsspp-v0.9.9.1-1396-g7b2f05d-windows-x86) there is a lightning problem on the DirectX backend in lower resolutions on Gods Eater Burst and God Eater 2 .
Here the screenshoots:
Gods Eater Burst:
Resolution 1x
   

Resolution 2x
   
___________________________
God Eater 2
Resolution 1x
   

Resolution 2x
   

I hope this get fixed soon.
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#2
This is due to not having a separate alpha blend color, iirc. That's incorrect even at 2x.

-[Unknown]
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#3
(01-04-2015, 11:41 PM)[Unknown] Wrote: This is due to not having a separate alpha blend color, iirc. That's incorrect even at 2x.

-[Unknown]

So will this be fixed on the next build's?
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#4
I haven't been able to figure out why it doesn't work:
https://github.com/unknownbrackets/ppssp...d9-dualsrc

It requires Windows Vista or later anyway, which most (not all, I know) of our Direct3D 9 users want are running XP, I meant. Plus it seems like my gpu driver (9800 GT) doesn't have the caps bits...

-[Unknown]
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#5
(01-05-2015, 01:25 AM)[Unknown] Wrote: I haven't been able to figure out why it doesn't work:
https://github.com/unknownbrackets/ppssp...d9-dualsrc

It requires Windows Vista or later anyway, which most (not all, I know) of our Direct3D 9 users want. Plus it seems like my gpu driver (9800 GT) doesn't have the caps bits...

-[Unknown]
So there is anyway to fix that? Unfortunately my computer can only run at lower resolutions.

UPDATE:
still the same issue in ppsspp-v0.9.9.1-1433-ga4a95c9-windows-x86
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