3d Model ripping bugs
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12-31-2014, 07:22 PM
Post: #1
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3d Model ripping bugs
Hello
I wanted to rip 3d models from psp games, but rpcsp doesn't work so i gotta go with the superior emulator ppsspp-v0.9.9.1-395-g170e888-windows-x86 version works with ninja ripper, but there are missing meshes, and it only rips the missing meshes what is displayed on screen is the exact opposite of what gets ripped ppsspp-v0.9.9.1-395-g170e888-windows-x86 version works with 3D ripper DX, it rips all 3d on screen, however all textures are blue from what I know, this build was one of the earlier ones to include a GPUBackend ppsspp-v0.9.9.1-1318-ga4924ff-windows-x86 is the latest build i have, but it doesn't load in 3d ripper dx, and ninja ripper can't rip meshes, but texture rips are blue here as well The game doesn't seem to matter. Thankyou for any guidance |
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12-31-2014, 08:16 PM
Post: #2
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RE: 3d Model ripping bugs
The blue textures are because of the RBG=>BGR inversion, see about it here:
http://forums.ppsspp.org/showthread.php?...8#pid94558 |
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01-01-2015, 05:11 AM
(This post was last modified: 01-01-2015 05:27 AM by mrmanlyman69.)
Post: #3
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RE: 3d Model ripping bugs | |||
01-01-2015, 05:53 AM
Post: #4
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RE: 3d Model ripping bugs
Try turning off vertex cache and see if it affects what it detects. I don't know how it detects it.
-[Unknown] |
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01-02-2015, 08:01 AM
Post: #5
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RE: 3d Model ripping bugs | |||
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