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Pimp my Ride
#1
Genre : Racing
Region : US
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULUS10256
OS : Win
Compatibility : Nothing
Notes : Crashing emulator on start

LOG:
Code:
44:59:336 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 44:59:336 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292 44:59:337 MemArena.cpp:366 I[MM]: Found valid memory base at 09800000 after 35 tries. 44:59:337 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A490000 (mirror at 0 @ 11800000, uncached @ 11800000) 44:59:396 Loaders.cpp:89 I[LOAD]: Identifying file... 44:59:397 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 44:59:398 PSPLoaders.cpp:80 I[LOAD]: ULUS10256 : Pimp My Ride 44:59:398 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 44:59:398 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 44:59:398 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 44:59:398 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 44:59:398 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 44:59:398 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 44:59:398 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 44:59:399 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 44:59:400 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 44:59:400 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 44:59:411 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 44:59:501 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F60F020 44:59:504 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 44:59:504 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 44:59:504 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08cb7b00 size 004b3b00 taken=1 tag=ELF 44:59:504 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08cb7b00 - 0a000000 size 01348500 taken=0 tag=(untitled) 44:59:507 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 44:59:606 HLE\sceKernelModule.cpp:393 I[LOAD]: Module gspsp: 00000000 08b1d4f0 08b1d508 44:59:606 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named gspsp, 2 funcs, 3 vars, resident 08b1d884 44:59:607 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0880ae90 44:59:607 root I[BOOT]: EmuThread.cpp:99 Done. 45:01:353 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0880af64, prio=20, stacksize=262144) 45:01:353 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 45:01:353 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 45:01:355 user_main I[HLE]: HLE\sceKernelModule.cpp:920 sceKernelGetModuleId() 45:01:355 user_main I[HLE]: HLE\sceKernelModule.cpp:978 sceKernelQueryModuleInfo(274, 09fff4a0) 45:01:355 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 45:01:355 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 45:01:355 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08cb7b00 size 004b3b00 taken=1 tag=ELF 45:01:355 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08cb7b00 - 09fbfc00 size 01308100 taken=0 tag=(untitled) 45:01:355 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 45:01:355 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 45:01:355 user_main E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 24485888 (0175a000) bytes of contiguous memory 45:01:355 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle -2147352176 (80020190)


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#2
Playable on 0.9.6-180

[Image: 21drkvp.png]

NOTE: has the same issue that The Fast and the Furious
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