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Alice in: Pasta Crocket
04-18-2014, 01:11 PM (This post was last modified: 04-18-2014 01:14 PM by 240-185.)
Post: #1
Alice in: Pasta Crocket
Hi,

I've just released a homebrew for PSP: wololo.net/downloads/index.php/download/8183

The goal is to destroy a lemon pie by playing tennis against it. The lemon pie sends at times mini-games.

I've tried it under PPSSPP and two mini-games behave badly.

One of them is to smash the right TVs.
The result on real hardware: latelier240.fr/Vrac/psp/pc2.avi
The result on PPSSPP: latelier240.fr/Vrac/psp/pc2_ppsspp.avi

The VRAM emulation seems to be confused by what I want to write in it.

The source code for this mini-game:

Code:
short shoot_teevees(int diff, int *health, int round)
{
    short reussi=1, enemyx=random(2), enemyy=random(3), fired=13, hasdied=0;
    int i, j, u, frame=0, skipframe=0, hgx=208;

    int teevees[3][4]; //angle-ecran-y-fallspeed

    OSL_SOUND *passs = oslLoadSoundFile("./sfx/sfx-0053.wav", OSL_FMT_NONE);
    OSL_SOUND *dead = oslLoadSoundFile("./sfx/sfx-0025.wav", OSL_FMT_NONE);
    OSL_SOUND *pew = oslLoadSoundFile("./sfx/sfx-0100.wav", OSL_FMT_NONE);
    OSL_SOUND *oof = oslLoadSoundFile("./sfx/sfx-0101.wav", OSL_FMT_NONE);
    OSL_SOUND *ambient = oslLoadSoundFile("./sfx/sfx-0017.wav", OSL_FMT_NONE);
    OSL_IMAGE *pass = oslLoadImageFilePNG("./gfx/gfx-0718.png",OSL_IN_RAM, OSL_PF_5551);
    OSL_IMAGE *bg = oslLoadImageFilePNG("./gfx/gfx-0776.png",OSL_IN_RAM, OSL_PF_5551);
    OSL_IMAGE *teevee = oslLoadImageFilePNG("./gfx/teevee.png",OSL_IN_RAM, OSL_PF_5551);
    OSL_IMAGE *teevee_targets = oslLoadImageFilePNG("./gfx/teevee_targets.png",OSL_IN_RAM, OSL_PF_5551);
    OSL_IMAGE *numberz = oslLoadImageFilePNG("./gfx/numberz.png",OSL_IN_RAM, OSL_PF_5551);
    OSL_IMAGE *handgun = oslLoadImageFilePNG("./gfx/handgun.png",OSL_IN_RAM, OSL_PF_5551);
    OSL_IMAGE *explode = oslLoadImageFilePNG("./gfx/explode.png",OSL_IN_RAM, OSL_PF_5551);

    OSL_IMAGE *temp = oslCreateImage(128, 96, OSL_IN_VRAM, OSL_PF_5551);

    oslSetImageRotCenter(pass);
    oslSetImageRotCenter(temp);
    oslSetSoundLoop(ambient, 1);

    oslClearImage(temp, RGB(0, 0, 0));

    for (i=0; i<3; i++)
    {
            teevees[i][0]=random(180)-90;
            teevees[i][1]=random(2);
            teevees[i][2]=-1*random(128)-128;
            teevees[i][3]=diff+1+random(3);
    }

    oslSetImageTileSize(handgun, 0, 0, 64, 64);
    oslPlaySound(ambient, 1);

    while (frame < 900*diff)
    {
        if (!skipframe)
        {
            oslStartDrawing();
            oslDrawFillRect(0,0,480,272, RGB(0,0,0));

            spr_draw(bg, 0, 0);

            oslSetTransparentColor(RGB(255,0,255));
            oslSetBkColor(RGB(255,0,255));
            oslSetTextColor(RGB(255, 255, 255));
            oslDrawString(160, 2, "Shoot the TVs with that screen:");
            oslSetImageTileSize(teevee_targets, 99*enemyx, 71*enemyy, 99, 71);
            oslSetBilinearFilter(1);
            teevee_targets -> stretchX = 50;
            teevee_targets -> stretchY = 35;
            spr_draw(teevee_targets, 215, 14);
            oslSetBilinearFilter(0);

            teevee_targets -> stretchX = 99;
            teevee_targets -> stretchY = 71;


            explode -> stretchX = 128;
            explode -> stretchY = 96;


            oslSetImageTileSize(numberz,160,0,16,16);
            spr_draw(numberz, 2, 2);


            for (i=0; i<3; i++)
            {
                    oslSetDrawBuffer(temp);
                    oslSetImageTileSize(teevee_targets, teevees[i][1]*99, 71*enemyy, 99, 71);
                    spr_draw(teevee, 0, 0);
                    spr_draw(teevee_targets, 14, 10);

                    oslSetDrawBuffer(OSL_DEFAULT_BUFFER);
                    temp -> angle = teevees[i][0];

                    spr_draw(temp, 160*i+80, teevees[i][2]);
                    teevees[i][2] += teevees[i][3];

                    if (teevees[i][2] > (336+((int)128*(sin(teevee -> stretchX)*3.14/180))))
                    {
                        if (teevees[i][1]==enemyx)
                            {
                                *health -= 12*diff;
                                if ((*health <= 0) && (!hasdied))
                                {
                                    oslPlaySound(dead, 2);
                                    hasdied=1;
                                    frame=900*diff-131;
                                }
                            }
                        teevees[i][0]=random(180)-90;
                        teevees[i][1]=random(2);
                        teevees[i][2]=-1*random(128)-128;
                        teevees[i][3]=diff+1+random(3);
                    }
            }

            if (*health > 0) spr_draw(handgun, hgx, 211+((int)3*sin(0.0625*frame))); else spr_draw(handgun, hgx, 211+((int)3*sin(frame)));

            oslReadKeys();
            if  (((osl_keys -> held.left) || (osl_pad.analogX<-16)) && (hgx > 8) && (*health > 0)) hgx-=8;
            if  (((osl_keys -> held.right) || (osl_pad.analogX>16)) && (hgx < 408) && (*health > 0)) hgx+=8;

            if (fired < 13)
            {
                fired--;

                if ((teevees[hgx/160][1]==enemyx)  && (teevees[hgx/160][2] > 140))
                {
                    spr_draw(explode, 160*i+80, teevees[hgx/160][2]);
                }

                if (fired > 9)
                {
                    oslSetImageTileSize(handgun, 64, 0, 64, 64);
                    spr_draw(handgun, hgx, 211+((int)3*sin(0.0625*frame)));
                }
                else
                {
                    oslSetImageTileSize(handgun, 0, 0, 64, 64);

                        if (fired==8)
                        {
                            if ((teevees[hgx/160][1]==enemyx)  && (teevees[hgx/160][2] > 140))
                            {
                                teevees[hgx/160][0]=random(180)-90;
                                teevees[hgx/160][1]=random(2);
                                teevees[hgx/160][2]=-1*random(128)-128;
                                teevees[hgx/160][3]=diff+1+random(3);
                                *health += 2*(4-diff);
                                if (*health >= 100) *health=100;
                            }
                        }
                }

            }

            if (!fired)
            {
                fired=13;
                oslSetImageTileSize(handgun, 0, 0, 64, 64);

            }

            if (((osl_keys -> pressed.circle) || (osl_keys -> pressed.cross) || (osl_keys -> pressed.triangle) || (osl_keys -> pressed.square)) && (fired==13) && (*health > 0))
            {
                fired--;
                oslPlaySound(pew, 3);

                if ((teevees[hgx/160][1]!=enemyx) && (teevees[hgx/160][2] > 140))
                {
                    *health -= 6*diff;
                    oslPlaySound(oof, 4);
                }
            }

            i=random(15);
            u=18;

            if (*health <= 0)
            {
                *health=0;
            }

            if (*health < 25) j=16; else j=0;

                if (*health / 100)
                {
                    oslSetImageTileSize(numberz,((round==2)?((i<12)?16:random(144)):16),0,16,16);
                    spr_draw(numberz, u + ((round==2)?random(3):0), ((round==2)?1+random(3):2));
                    u += 16;
                }

                if (*health > 9)
                {
                    if (round==2)
                        {
                            if (i<12)
                                {
                                    oslSetImageTileSize(numberz,((*health%100)/10)*16,j,16,16);
                                }
                            else
                                {
                                    oslSetImageTileSize(numberz,random(128),j,16,16);
                                }
                        }
                    else oslSetImageTileSize(numberz,((*health%100)/10)*16,j,16,16);
                spr_draw(numberz, u + ((round==2)?random(3):0), ((round==2)?1+random(3):2));
                u += 16;
                }

                if (round==2)
                    {
                        if (i<12)
                            {
                                oslSetImageTileSize(numberz,(*health%10)*16,j,16,16);
                            }
                        else
                            {
                                oslSetImageTileSize(numberz,random(128),j,16,16);
                            }
                    }
                else oslSetImageTileSize(numberz,(*health%10)*16,j,16,16);
                spr_draw(numberz, u + ((round==2)?random(3):0), ((round==2)?1+random(3):2));

            frame++;
            oslEndDrawing();
            oslEndFrame();
        }
        skipframe=oslSyncFrame();
    }

        oslClearImage(OSL_SECONDARY_BUFFER, RGB(0,0,0));

        if (*health > 0)
        {
            oslStopSound(ambient);
            for (i=0; i<10; i++) oslClearImage(OSL_SECONDARY_BUFFER, RGB(255, 255, 255));
            oslPlaySound(passs, 2);
            for (i=135; i<=272; i+=24)
            {
                oslStartDrawing();
                oslDrawFillRect(0,0,480,272, RGB(0,0,0));
                spr_draw(pass,240,136);
                pass -> stretchX = pass -> stretchY = i;
                oslEndDrawing();
                oslSwapBuffers();
                oslWaitVSync();
            }
        }
        else reussi=0;

        oslDeleteImage(bg);
        oslDeleteImage(pass);
        oslDeleteImage(teevee);
        oslDeleteImage(teevee_targets);
        oslDeleteImage(handgun);
        oslDeleteImage(temp);
        oslDeleteImage(numberz);
        oslDeleteImage(explode);
        oslDeleteSound(passs);
        oslDeleteSound(dead);
        oslDeleteSound(pew);
        oslDeleteSound(ambient);
        oslDeleteSound(oof);

    return reussi;
}

One other is a reminiscence of Sonic.EXE:
The result on real hardware: latelier240.fr/Vrac/psp/pc1.avi
The result on PPSSPP: latelier240.fr/Vrac/psp/pc1_ppsspp.avi

Something is wrong while accessing the files.


As a result, specific code for PPSSPP had to be written so these mini-games won't trigger. Also, a specific punishment is reserved to all those who have played this game on PPSSPP.
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