android adhoc socket error binding port
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09-05-2015, 11:10 AM
Post: #1
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android adhoc socket error binding port
has there been any workaround or fix for this issue yet?
if u know any workaround pls post |
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09-05-2015, 11:21 AM
Post: #2
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RE: android adhoc socket error binding port
(09-05-2015 11:10 AM)Ernestbone Wrote: has there been any workaround or fix for this issue yet?This is know unfixed issue https://github.com/hrydgard/ppsspp/issues/7247 |
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09-08-2015, 05:50 AM
(This post was last modified: 09-08-2015 05:51 AM by AdamN.)
Post: #3
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RE: android adhoc socket error binding port
Well you can always add a constant number to the actual port number used by the games (to remap it) whenever a socket trying to connects or listens to a certain port (as a PPSSPP-specific multiplayer-mode).
This will prevent the game using privileged ports but making PPSSPP to be incompatible with real PSP or other emulators, but at least PPSSPP vs PPSSPP should works. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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09-08-2015, 10:54 AM
Post: #4
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RE: android adhoc socket error binding port
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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09-08-2015, 02:03 PM
Post: #5
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RE: android adhoc socket error binding port
(09-08-2015 10:54 AM)vnctdj Wrote: Well, it reminds me of this GitHub issueI was just bored because i had nothing to do at the office today >.< Anyway, tunneling to a single port might require a lot of codes, while adding a constant value to port number as a base can be done easily. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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