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MLB 2K12 (ULUS-10591)
02-28-2014, 04:56 PM
Post: #1
MLB 2K12 (ULUS-10591)
I made a code for this game but it's in TempAR format.
0x08D93E54 0x00000000 <<< No Strikes.

If it needs to be in CWCheat format, I converted it here:
_L 0x28D93E54 0x00000000 <<< CWCheat Format ; No Strikes

The code works fine, but it stays on. However, the only thing I need is for it to have a button activator. So, L+Down would work, but I'm confused on how it works, and couldn't find any for CWCheat.

I apologize if this is not formatted properly.

I'll make a No Outs code if I can get some help with the Button Activator.

(Note: This code was tested ONLY on TempAR and then it was converted to CWCheat format. So, if it doesn't work on CWCheat, that's why)
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02-28-2014, 06:39 PM
Post: #2
RE: MLB 2K12 (ULUS-10591)
If you care about ppsspp the universal key activation codes are not implemented, so you'll not be able to make it through key activation unless you find the address in game memory which stores the key-presses or something and use E type conditional code for it. Moreover I'm not sure if you set some 32 bit variable to 0 or nop'ing some assembly. If it's the second then key activation couldn't really work in ppsspp anyway because of JIT(the code wouldn't be recompiled, so game wouldn't really "see" such change).

This thread should help you understand cw cheat syntax and usage.

Also I'm not sure about your code conversion;o. I have no clue about tempAR, but 0x8D93E54 as cw cheat which is used in ppsspp seems to clearly be outside of game memory. PSP had only 32 mb of ram 8 mb of which was reserved for kernel hence games use only 24mb of ram that's basically 0x0-0x1FFFFFF, newer models had 64mb memory, but still even if some game could use all 64 mb of ram(and unless it's a HD release for ps3 psp emu it couldn't) it would still be way to little to end up with such high addressTongue.

If tempAR doesn't start from 0x0(cw cheat does), but from what is in ppsspp user memory(0x8800000), then the actual address for cw cheat should be 0x593E54, meaning the code for cw cheat should actually be:
Code:
_C1 No strikes(L+Down)
_L 0xD0000001 0x10000140
_L 0x20593E54 0x00000000

or for ppsspp, activated through cheat menu:
Code:
_C0 No strikes
_L 0x20593E54 0x00000000
I don't really have this game to check that though and never really messed with tempAR either, so it might be incorrect as well.

You should probably post this inside cw cheat support thread if you actually wanted help. Not in game specific thread as those are only for codes tested on ppsspp I guess and it might just confuse some peopleTongue. There are certainly other forums/places in the net to release your tempAR codes for psp if that's all you were interested in.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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