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Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
09-29-2013, 12:55 AM
Post: #1
Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
Title: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
Genre: Roguelike RPG
Region: JP
Format: ISO
Version: PPSSPP Type v0.9.1-1337, and some older builds
OS: Windows
Compatibility: Boots, sort of
Notes: It attempts to start then goes to what I'm guessing is some kind of error screen. Since it's Japanese, I don't know what it says. After two screen full of text, it goes to a menu with two options and nothing allows the game to go on. In previous versions of PPSSPP that had "Ignore Illegal Reads/Writes" under the Game Settings tab, it wouldn't even get to the error screen with that option unchecked.

Code:
47:04:175 EmuThread.cpp:114 I[BOOT]: Done.
47:07:795 EmuScreen.cpp:64 I[BOOT]: Starting up hardware.
47:07:795 System.cpp:258 I[HLE]: PPSSPP v0.9.1-487-g728e1a5
47:07:796 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 0000000009D00000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
47:07:843 Loaders.cpp:176 I[LOAD]: Identifying file...
47:07:843 PSPLoaders.cpp:121 I[LOAD]: NPJH50698 : ????????? ??????4 plus ?????????
?????????
0 @ 0000000087FF0000, uncached @ 000000047:07:844 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
47:07:844 HLE\sceKernelMemory.cpp:181 I[HLE]: Kernel and user memory pools initialized
47:07:844 HLE\sceIo.cpp:347 I[HLE]: Starting up I/O...
47:07:844 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a5-windows-amd64\memstick\
47:07:844 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a5-windows-amd64\memsti
ck\
47:07:844 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a5-windows-amd64\flash0\
47:07:844 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a5-windows-amd64\flash0
\
47:07:845 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats
47:07:845 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats
47:07:845 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a5-windows-amd64\memstick\PSP\
PPSSPP_STATE
47:07:845 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a5-windows-amd64\memsti
ck\PSP\PPSSPP_STATE
47:07:873 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized.
47:07:874 HLE\sceKernelModule.cpp:685 I[HLE]: Decrypting ~PSP file
47:07:874 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 00000000037C3D00
47:07:874 Util\BlockAllocator.cpp:368 I[HLE]: -----------
47:07:874 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:07:874 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 088c0900 size 000bc900 taken=1 tag=ELF
47:07:874 Util\BlockAllocator.cpp:372 I[HLE]: Block: 088c0900 - 0a000000 size 0173f700 taken=0 tag=(untitled)
47:07:875 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
47:07:875 HLE\sceKernelModule.cpp:790 I[LOAD]: Module loader: 00000000 08809cc4 08809cdc
47:07:875 HLE\sceKernelModule.cpp:970 I[HLE]: Exporting ent 0 named loader, 2 funcs, 4 vars, resident 08809f44
47:07:875 HLE\sceKernelModule.cpp:1239 I[LOAD]: Module entry: 0880519c
47:07:875 root         N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation
47:07:876 root         N[BOOT]: EmuScreen.cpp:106 Loading C:\Users\Stephen\Downloads\Games\PSP\Fuurai no Shiren 4+- Kami no Hitomi to Akuma no Heso.cs
o...
47:07:876 root         I[HLE]: HLE\sceKernelThread.cpp:1938 276=sceKernelCreateThread(name=user_main, entry=088052bc, prio=20, stacksize=262144)
47:07:876 root         I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
47:07:876 root         I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0
47:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:368 -----------
47:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 088c0900 size 000bc900 taken=1 tag=ELF
47:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 088c0900 - 088d1000 size 00010700 taken=1 tag=UserSbrk
47:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 088d1000 - 09fbfc00 size 016eec00 taken=0 tag=(untitled)
47:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
47:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
47:07:912 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 280=sceKernelCreateThread(name=LoadModuleThread, entry=0880436c, prio=20, stacksize=2048)
47:07:912 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=280, argSize=40, argPtr=0880a13c)
47:07:960 LoadModuleTh I[LOAD]: C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 ElfReader: 0000000010460040
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:368 -----------
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 088c0900 size 000bc900 taken=1 tag=ELF
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 088c0900 - 088d1000 size 00010700 taken=1 tag=UserSbrk
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 088d1000 - 08e4db00 size 0057cb00 taken=1 tag=ELF
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 08e4db00 - 09fbf400 size 01171900 taken=0 tag=(untitled)
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fbf400 - 09fbfc00 size 00000800 taken=1 tag=stack/LoadModuleThread
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
47:07:961 LoadModuleTh I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
47:07:964 LoadModuleTh N[LOAD]: ELF\ElfReader.cpp:516 ELF loading completed successfully.
47:07:964 LoadModuleTh I[LOAD]: HLE\sceKernelModule.cpp:790 Module FDS3PSP: 00000000 08c5293c 08c52954
47:07:964 LoadModuleTh W[LOAD]: HLE\sceKernelModule.cpp:602 Unknown syscall in known module: sceNp 0x1d60ae4b
47:07:964 LoadModuleTh W[LOAD]: HLE\sceKernelModule.cpp:602 Unknown syscall in known module: sceNp 0x4b5c71c8
47:07:964 LoadModuleTh W[LOAD]: HLE\sceKernelModule.cpp:602 Unknown syscall in known module: sceNp 0xbb069a87
47:07:964 LoadModuleTh W[LOAD]: HLE\sceKernelModule.cpp:602 Unknown syscall in known module: sceNpService 0x168b8de5
47:07:964 LoadModuleTh W[LOAD]: HLE\sceKernelModule.cpp:602 Unknown syscall in known module: sceNpService 0x1da3e950
47:07:964 LoadModuleTh W[LOAD]: HLE\sceKernelModule.cpp:602 Unknown syscall in known module: sceNpService 0x268c009d
47:07:964 LoadModuleTh W[LOAD]: HLE\sceKernelModule.cpp:602 Unknown syscall in known module: sceNpService 0x78802d5f
47:07:964 LoadModuleTh I[HLE]: HLE\sceKernelModule.cpp:970 Exporting ent 0 named FDS3PSP, 2 funcs, 4 vars, resident 08c52eb8
47:07:965 LoadModuleTh I[HLE]: HLE\sceKernelModule.cpp:1378 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/f5psp.prx,flag=00000000,(...))
47:07:965 LoadModuleTh I[HLE]: HLE\sceKernelThread.cpp:2118 sceKernelExitDeleteThread(281)
47:07:968 idle0        I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00044000 : 480 x 272 x 1
47:07:985 idle0        I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 1
47:09:992 user_main    I[HLE]: HLE\sceKernelModule.cpp:1423 sceKernelStartModule(281,asize=00000000,aptr=00000000,retptr=09fff260,00000000)
47:09:992 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 282=sceKernelCreateThread(name=FDS3PSP, entry=08bb74e8, prio=20, stacksize=1024)
47:09:992 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000)
47:09:992 FDS3PSP      I[HLE]: HLE\sceKernelThread.cpp:1938 283=sceKernelCreateThread(name=user_main, entry=08bb7608, prio=20, stacksize=786432)
47:09:992 FDS3PSP      I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=283, argSize=0, argPtr=00000000)
47:09:992 FDS3PSP      I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:368 -----------
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 088c0900 size 000bc900 taken=1 tag=ELF
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 088c0900 - 088d1000 size 00010700 taken=1 tag=UserSbrk
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 088d1000 - 08e4db00 size 0057cb00 taken=1 tag=ELF
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08e4db00 - 08e54000 size 00006500 taken=1 tag=UserSbrk
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 08e54000 - 09effc00 size 010abc00 taken=0 tag=(untitled)
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09effc00 - 09fbfc00 size 000c0000 taken=1 tag=stack/user_main
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
47:09:992 user_main    I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/FDS3PSP
47:09:999 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 310=sceKernelCreateThread(name=CRI FS File Access 0, entry=08bdbc20, prio=20, stacksize=40
96)
47:09:999 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=310, argSize=4, argPtr=09f3d350)
47:09:999 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 315=sceKernelCreateThread(name=CRI FS Memory File System, entry=08bdbc20, prio=20, stacksi
ze=4096)
47:09:999 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=315, argSize=4, argPtr=09f3d350)
47:09:999 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 318=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=08bdbc20, prio=20, stack
size=4096)
47:09:999 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=318, argSize=4, argPtr=09f3d340)
47:10:000 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 329=sceKernelCreateThread(name=CRI Server Manager, entry=08bdbc20, prio=20, stacksize=8192
)
47:10:000 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=329, argSize=4, argPtr=09f3d390)
47:10:001 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 330=sceKernelCreateThread(name=CriAsyncThread, entry=08b3a07c, prio=20, stacksize=512)
47:10:001 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=330, argSize=0, argPtr=00000000)
47:10:001 user_main    E[HLE]: HLE\sceKernelModule.cpp:1582 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000000, 00000000, 00000000, 09fff260, 000
00000): game has likely crashed
47:10:001 user_main    E[HLE]: HLE\sceKernelModule.cpp:1582 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 000
00000): game has likely crashed
47:10:001 user_main    E[HLE]: HLE\sceKernelMemory.cpp:887 UNIMPL sceKernelPrintf(libc:%s: something wrong 0x%08X, 0880a1d8, 00000000, 00000000)
47:10:001 user_main    E[CPU]: Mips\MIPSInt.cpp:174 BREAK!
47:10:001 user_main    I[HLE]: HLE\sceKernelThread.cpp:2118 sceKernelExitDeleteThread(0)
47:10:022 user_main    I[HLE]: HLE\sceSas.cpp:93 sceSasInit(08e4cc00, 256, 32, 0, 44100)
47:10:022 user_main    I[HLE]: HLE\sceSas.cpp:435 sceSasSetGrain(08e4cc00, 256)
47:10:022 user_main    I[HLE]: HLE\sceKernelThread.cpp:1938 337=sceKernelCreateThread(name=CRI Atom Sound Output, entry=08bdbc20, prio=20, stacksize=2
048)
47:10:022 user_main    I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=337, argSize=4, argPtr=09f3d240)

The most pertinent section seems to be:
47:10:001 user_main E[HLE]: HLE\sceKernelModule.cpp:1582 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000000, 00000000, 00000000, 09fff260, 000
00000): game has likely crashed
47:10:001 user_main E[HLE]: HLE\sceKernelModule.cpp:1582 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 000
00000): game has likely crashed
47:10:001 user_main E[HLE]: HLE\sceKernelMemory.cpp:887 UNIMPL sceKernelPrintf(libc:%s: something wrong 0x%08X, 0880a1d8, 00000000, 00000000)
47:10:001 user_main E[CPU]: Mips\MIPSInt.cpp:174 BREAK!


After you choose the top option from the menu, the log says this:
Code:
49:38:627 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\ICON0.PNG
49:38:627 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:38:627 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08d8bf00)
49:38:627 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 15
49:38:628 user_main    I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 65536 in ms0:/PSP/SAVEDATA/NPJH50698DATA00/SYSTEM.BIN
49:38:628 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\SYSTEM.BIN
49:38:628 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:38:628 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:38:636 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\ICON0.PNG
49:38:637 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:38:637 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08d8bf00)
49:38:637 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 15
49:38:637 user_main    I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 65536 in ms0:/PSP/SAVEDATA/NPJH50698DATA00/SYSTEM.BIN
49:38:637 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\SYSTEM.BIN
49:38:637 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:38:637 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:38:823 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:38:870 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:38:937 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 4, 096eb500, 512, 0)
49:39:004 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:39:070 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:39:137 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 4, 096eb500, 512, 0)
49:39:204 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:39:271 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:39:954 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:48:121 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:48:121 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 1, 096e2080, 512, 0)
49:48:121 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:48:187 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 4, 096eb500, 512, 0)
49:48:254 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 6, 096f0140, 512, 0)
49:48:320 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:48:387 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:48:454 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 4, 096eb500, 512, 0)
49:48:521 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:48:587 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:48:638 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\ICON0.PNG
49:48:639 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:639 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08d8bf00)
49:48:639 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 15
49:48:639 user_main    I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 65536 in ms0:/PSP/SAVEDATA/NPJH50698DATA00/SYSTEM.BIN
49:48:639 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\SYSTEM.BIN
49:48:639 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:639 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:641 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 4, 096eb500, 512, 0)
49:48:642 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\ICON0.PNG
49:48:642 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:643 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08d8bf00)
49:48:643 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 13
49:48:643 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:644 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:644 user_main    I[HLE]: Dialog\SavedataParam.cpp:404 Saving file with size 54544 in ms0:/PSP/SAVEDATA/NPJH50698DATA00/SYSTEM.BIN
49:48:644 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\SYSTEM.BIN
49:48:648 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\ICON0.PNG
49:48:648 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PIC1.PNG
49:48:651 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\ICON0.PNG
49:48:651 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:651 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08d8bf00)
49:48:651 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 15
49:48:651 user_main    I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 65536 in ms0:/PSP/SAVEDATA/NPJH50698DATA00/SYSTEM.BIN
49:48:651 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\SYSTEM.BIN
49:48:652 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:652 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Stephen\Downloads\Games\PSP\ppsspp-v0.9.1-487-g728e1a
5-windows-amd64\memstick\PSP\SAVEDATA\NPJH50698DATA00\PARAM.SFO
49:48:687 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:48:754 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:48:820 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 4, 096eb500, 512, 0)
49:48:887 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:48:954 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)
49:49:021 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 4, 096eb500, 512, 0)
49:49:087 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 2, 096e68c0, 512, 0)
49:49:154 CRI Server M I[HLE]: HLE\sceSas.cpp:181 sceSasSetVoicePCM(08e4cc00, 0, 096e1c80, 512, 0)

So I guess there's some probablem with making a save file too? Sorry if this is an issue on my end and not with the emulator. I can post screenshots of what it says if anyone could read it.
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11-04-2013, 04:55 PM
Post: #2
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
Seems this game is playable in latest build.


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11-04-2013, 10:22 PM
Post: #3
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
(11-04-2013 04:55 PM)hdd60311 Wrote:  Seems this game is playable in latest build.

Moved Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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11-05-2013, 07:46 AM
Post: #4
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
Indeed, I just happened to try it tonight and came here to report that it's now working. It appears to be very playable, though I haven't gotten to play very long. There are sometimes minor graphical glitches and on my computer (with an i5-3570K) it slows to 40 FPS if I set the texture scaling even to merely 2x and gets much worse from there. Other variables don't seem to have a positive or negative effect on speed. Enabling multithreading helps a lot in some places though.

The sound quality is amazing though! I'm pretty sure it's generated by the PSP's internal synth and it sounds so clear and the samples are of such high quality. Playing this is gonna be such a joy to my ears.

Many, many thanks to whoever made it playable!
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08-18-2016, 04:32 AM (This post was last modified: 08-18-2016 04:34 AM by bomberman46.)
Post: #5
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
Any idea why this game is so intensive on CPU? I didn't think this would lag so badly.

Playing on Android and the game is unplayable unless the frameskip is set to 5 or higher. I'm sure it's playable with a decent computer, but on Android, I don't think anything can play this except for Tegra devices.
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08-18-2016, 04:45 PM
Post: #6
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
@bomberman46 first thing - specific to this game, make sure "Lazy texture caching" is turned off since opposite to what it says it will decrease performance here. Also don't use texture scaling which is the most extremely demanding feature we have althrough due to many tweaks it only really shows it in some games, like this one.

As far as I can tell through considering it's a 60fps game and those in general are like twice as demanding ~ it's pretty light without graphic enhancing features, if it's not abuse of heavy settings(most of explained here) your device might simply be too slow.

~~~~~~~~~
Fun fact since I could check it, so why not ~ Vulkan backend by itself makes this game around 35% faster/lighter. Not relavant for android users yet, but hopefuly will be in the future.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-18-2016, 10:40 PM
Post: #7
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
(08-18-2016 04:45 PM)LunaMoo Wrote:  @bomberman46 first thing - specific to this game, make sure "Lazy texture caching" is turned off since opposite to what it says it will decrease performance here. Also don't use texture scaling which is the most extremely demanding feature we have althrough due to many tweaks it only really shows it in some games, like this one.

As far as I can tell through considering it's a 60fps game and those in general are like twice as demanding ~ it's pretty light without graphic enhancing features, if it's not abuse of heavy settings(most of explained here) your device might simply be too slow.

~~~~~~~~~
Fun fact since I could check it, so why not ~ Vulkan backend by itself makes this game around 35% faster/lighter. Not relavant for android users yet, but hopefuly will be in the future.

I don't use texture scaling since most games lag anyway with it. I turned off "Lazy Texture Caching", but no matter what options I try, the game lags really badly unless I put the frameskip really high.

This game is pretty crazy. I actually tried the game at rendering resolution and display resolution to 1x and the game still lags. I need at least 3-4 frameskip for it to be playable. It's the first time I've seen a game lag this badly. :O

For reference I'm using a Note 4, so my hardware might be a little outdated, but so far, I didn't have much problem with any games I threw at it. Only one remotely similar was Final Fantasy II on the world map.
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08-19-2016, 02:34 PM
Post: #8
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
Well you said it yourself that you're CPU limited, the thing is rendering resolution and frameskipping will affect only some extra load on the cpu without affecting cpu emulation at all. ~ And that will naturally be heavier in 60fps games than similar 30fps ones simply cause most of the game code has to run twice as often.

When frameskipping helps a lot it generally means your gpu is too weak, however when it allows to reach full speed while being cpu limited it also points out that gpu drivers pretty much suck in which case maybe some hacks from graphic settings could make a difference, if not well ~ Note 4 is probably also too old to get Vulkan so not much hope for this device in the future.


The only other way to speed games like this in a way that could matter at least what I can think of would probably be modding the game itself to run at 30fps ~ here's a little patch I made doing exactly that:
Code:
_S NPJH-50698
_G Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
_C0 Run every other frame
_L 0xE0020004 0x0036C3E0
_L 0x2036C3E0 0x00000000
_L 0x20223688 0x10000004
_C0 Run every other frame [Disable]
_L 0x2036C3E0 0x50800004
_L 0x20223688 0x14800004
If you're new to using cwcheats in ppsspp:
- follow guide from this post,
- make sure you activate the cheat inside cheat menu(should be a tick near the cheat name),
- also make sure you leave [Disable] code deactivated, it's there mostly to revert the changes made by this instantly without having to restart the game as cheats like that will continue to work when just unticked.

Also note, it's quite surely imperfect, so some animations might be slower than they originally were I really only checked character animations early in the game also left walking speed slower since I was lazy and also at decreased fps faster map scrolling looks nasty, plus it stupidly fit walking animations better than default speed at least to my eye and you can run anyway;p.
If you can live with this slightly different experience - on the bright side, this patch should cut requirements of the game by half which is definitely much better than just skipping drawing of every other frame.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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08-20-2016, 04:32 AM
Post: #9
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
(08-19-2016 02:34 PM)LunaMoo Wrote:  Also note, it's quite surely imperfect, so some animations might be slower than they originally were I really only checked character animations early in the game also left walking speed slower since I was lazy and also at decreased fps faster map scrolling looks nasty, plus it stupidly fit walking animations better than default speed at least to my eye and you can run anyway;p.
If you can live with this slightly different experience - on the bright side, this patch should cut requirements of the game by half which is definitely much better than just skipping drawing of every other frame.

It's an interesting code to say the least heh. I don't really need frameskipping any more for it to run smoothly, but everything feels like it's in slow motion. Still, thank you for the code. Smile

I think for now, I will just stick with the DS version. The PSP version has widescreen/bigger sprites + extra post content, but I'm looking for smooth gameplay which isn't possible with the limitation on my device.
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