flOw
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12-15-2012, 07:10 PM
(This post was last modified: 08-12-2013 11:53 AM by GuilhermeGS2.)
Post: #1
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flOw
DiscID: NPUG80086
ImageID: 2796.01 Version: v0.4 (2012/12/15) efd29ab75e OS: Windows Notes: Shows few intros. Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86 |
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03-02-2013, 04:16 PM
Post: #2
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RE: [v0.4] flOw
game is playable with v0.6-839-g7d5b53a
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08-12-2013, 11:35 AM
(This post was last modified: 08-12-2013 11:43 AM by GuilhermeGS2.)
Post: #3
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Post processing needed
Good day everyone !
I just tested Flow and it runs pretty good - no problems with audio or frames speed, but looks like emulator doesn't render post processing effects. In this game (flow) background creatures invisible, while real PSP shows softly blended bodies of creatures in lower layers. Here is an example of PPSSPP: (attached) And here is the example of PSP video: http://www.youtube.com/watch?v=uTChv9V1lY8 So I worried about Post FX emulation in this wonderful emulator, there is a lot of games with nice post effects... Is it possible to fix or implement post processing handling ? Tested on Windows7x64. |
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08-12-2013, 11:42 AM
(This post was last modified: 08-12-2013 11:45 AM by GuilhermeGS2.)
Post: #4
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RE: Post processing needed
moved to ingame
Sorry, marged Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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08-12-2013, 11:53 AM
Post: #5
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RE: Post processing needed
A little note - this game FULLY playable. I complete it from start to finish without any errors.
The only thing is - Post processing required here (blending or shading on lower level bodies) |
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08-12-2013, 12:27 PM
Post: #6
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RE: flOw
moved to playable
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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