Stereoscopic 3D
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01-06-2016, 02:15 PM
(This post was last modified: 01-06-2016 02:17 PM by Wanderer.)
Post: #46
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RE: Stereoscopic 3D
Is there any progress regarding a stereoscopic feature yet?
Unfortunately, the modified .exe metioned on the pages before does not work at all (screen keeps black, freeze). iZ3D was discontinued a couple of years ago and TriDef seems not to support PPSSPP at all ("no Direct3D used" message) :-( So is there *any* way to play PSP games in stereoscopic view? I use to play WipeOut using my 3D Beamer (try playing WipeOut or Tekken on a 3 meters wide screen -it's just ***** ROCKING AWESOME!!!! **** ). Unfortunately, it's 2D only. Imagine, you could do so in stereoscopic 3D... wow! o.O |
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02-26-2016, 12:29 PM
(This post was last modified: 03-07-2016 12:35 PM by Dukatti.)
Post: #47
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RE: Stereoscopic 3D
Yep, unfortunately can't get Direct3D ppsspp work with anaglyph output. At least for windows 10 x64.
Already tried: - iz3d. Nor of stable and beta versions working. Not only in ppsspp, but in every program. Administrative rights, Windows 7/Xp compatibility , 640x480, Intel integrated card, Nvidia primary card didn't help. - tridef. Nor of 7.0 or older 6.7 version. And nor for 64 bit or 32 bit ppsspp. Tridef seems like can't detect any of it's method to add 3D feature. I mean for pcsx2 it can't add Power3D and some other options, but something simple he still adds. For ppsspp it can't find anything. - version some pages ago. Huge problem with fonts. Any language looks like Japanese so it very very very difficult to config. Nevertheless I launched tekken 6, didn't pass titles because of lack controller config but titles wasn't in red/cyan colors. Maybe it should be configured in settings but font issue killing this opportunity :*( |
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05-08-2016, 02:33 PM
(This post was last modified: 05-09-2016 12:30 AM by Dukatti.)
Post: #48
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RE: Stereoscopic 3D
iz3d working like a charm on a 32-bit Windows Vista. Tried it's through VMware in Tekken 6.
Unfortunately, VMware don't use much of pc - for mine it was nearly 37% of CPU and nothing of GPU load, so gameplay was slow [but faster then jpcsp about 4 years ago :D] Already tried: - to install iz3d in compatibility mode with XP/Vista/7/8. Nothing but a BSOD had appeared. - to install Vista or Linux near existing 64-bit Windows 10. And didn't find any way to install no one of them on GPT partition disk drive without complete format data. I'm not sure but perhaps iz3d will work in Windows 7. Maybe if I had 64-bit version - it may be installed on GPT. If not - then I should just erase all data and recreate disks in MBR partition instead of GPT. There is no time for me, but it's surely AWESOME that there is a way to run ppsspp is anaglyph stereoscopic mode!!1 ^_____^ |
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05-21-2016, 10:49 PM
Post: #49
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RE: Stereoscopic 3D
Finally tested iz3d anaglyph on windows 7 64 bit.
[thx to coursework program that didn't want to work under Windows 10 too and forced me to erase all and install with MBR partition] iz3d is working good, smooth and fast with ppsspp and it's very beautifull! ^__^ Fighting, action and racing games never was so easy to play. But it should be said that it's working only with non-buffered rendering. And also requires some settings like 333 Mhz, disabling multithread, fast memory, and turning on some other typical settings for smoother animation. |
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02-02-2018, 12:49 AM
Post: #50
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RE: Stereoscopic 3D
(05-21-2016 10:49 PM)Dukatti Wrote: Finally tested iz3d anaglyph on windows 7 64 bit.Wow, that's awesome. Any chance of getting SBS for VR headsets? |
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02-09-2018, 05:10 PM
(This post was last modified: 02-11-2018 07:23 AM by Dukatti.)
Post: #51
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RE: Stereoscopic 3D
BenMcLean,
since the last time lots of changes happen, thx to Henrik, [Unknown] and others for effort. Now under windows 10 every game can be played with buffered rendering, with any shader in Tridef and Directx11 output [I saw a lot of stereoscopic modes here, so SBS VR headset should be supported as well] Under windows 7 there is one more option - Tridef and iz3D The last one require Directx9 rendering There is no shader support [only clean upscaled PSP's rendering] And some games don't have some thnigs [Sega Rally has a black sky] But it''s easier, faster to configure beautiful deep result with very smooth gameplay Under Linux - I saw on youtube Compiz with Anaglyph windows, desktop, notepad... Question is of course - can it run Wine anaglyph? Or can it run OpenGL native linux apps that way? Vulkan? From my experience I can say in addition from previous posts that to get smooth 60fps on any windows is very tricky and it will be different from hardware to hardware and monitor as well. I mean smooth like on powerful tablets or phones with Android and IPS displays, where VSync is always turned on, but without any input lag or stuttering. For example - I have ASUS notebook with 60hz IPS shim display, there is Nvidia optimus and for smooth gameplay I created a profile in Nvidia Inspector with config related to VSync, Pre-rendered frames, AA and etc. but also for every DirectX, OpenGL, Tridef, or Iz3D render I duplicated that profile with one difference - of Frame Rate Limiter All of that smooth config is working on Windows 7, but it has no effect on Vulkan rendering However - under Windows 10 none of that settings is working as fast as on Windows 7, but Vulkan is much smoother [and some faster] [Edit:] Just reminded that 60fps=true of shader output not actually solving, but still helps a lot in 30fps games to achieve very smooth gameplay |
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02-09-2018, 05:28 PM
Post: #52
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RE: Stereoscopic 3D
Ross Scott's video of a few years ago indicated that TriDef didn't work very well and that VorpX was the only good solution. Has that circumstance changed? TriDef has gotten better?
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02-09-2018, 05:50 PM
(This post was last modified: 02-10-2018 04:14 PM by Dukatti.)
Post: #53
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RE: Stereoscopic 3D
BenMcLean,
my anaglyph glasses are made of paper I do not need head tracking, so maybe that is why from a very beginning for me was everything wonderful and gets even better (: But if you wanna progress comparison: 1) It was iz3D only, non-buffered, 2x PSP 2) Now it's iz3D, TriDef [and probably Compiz], buffered, 5xPSP, with shaders on the very beginning not too much games was playable in non-buffered rendering even those who was - without shaders wasn't enough pleasant to eyes[or upscaling] also a lot of fixes have been applied to games so that now they can be played without massive fps drops from place to place and without crashes [Katamari, Outrun, Sega Rally, etc.] [Edit:] Added some examples of ppsspp + Tridef in video gameplay thread |
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02-09-2018, 05:59 PM
Post: #54
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RE: Stereoscopic 3D
OK. I'll be looking forward to trying that when I get a headset (probably Windows Mixed Reality) and a PC good enough for it.
Games I want to try: Crisis Core, Kingdom Hearts Birth by Sleep, Dissidia Final Fantasy and maybe the Grand Theft Auto games. |
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01-12-2019, 06:26 AM
(This post was last modified: 01-25-2019 10:17 PM by Dukatti.)
Post: #55
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RE: Stereoscopic 3D
Recently found that Nvidia Vision is working too.
To get it work it requires nvidia and extertnal monitor. And(!) helifax OpenGL Wrapper http://3dsurroundgaming.com/OGL3DVision.html Probably it supposed to work with both native ppsspp Directx 9 and 11, but unfortunately it's not. [outdated, it works, read further] I will test it proper only after huge amount of time [there is a life-work that I want to accomplish before]. So I decided to leave this post here, hoping that anyone who will read it - will at least try it] The amazing news are that it works with 2D and in-game videos, and it changes colors for better stereoscopic effect. Games are feeling different, especially that one that has colors with higher intensity. And(!) it also requires some ini tweaking for a Wrapper to get smoother gameplay. And requires avoiding of any other injectoring software for better smoothness. And avoiding Windows Nightlight settings and f.lux as well. It's the most demanding among three [iz3D or Tridef]. And it will skip frames even on powerful pc. However, because of colors and because of 2D it's worthy. And it's enjoyable. Frames that are skipped are feeling better then native emulator with frameskip 1. It's somewhere between 1 and 0. And it is lag free or probably not noticeable under that skipping [played some racing and fighting games]. Screenshots before was made with glasses lens in order - Cyan on the left, Red on the right. While this Nvidia Vision will work better with Red lens on the left and Cyan on the right [inverted] upd: after first OpenGL Wrapper run it's possible to get smooth ppsspp 100% framerate for dx9 and dx11 backend [both working flawlessly] [Hooray!1 ^^] you should run it ones - and Nvidia will automatically create it's ppsspp64 profile [if anyoune using 32-bit version, then run it twice to create both profiles] then just delete OpenGL Wrapper files from ppsspp folder to use all ppsspp smoothness once again. [if a one still prefer for his reason OpenGL backend more - it still works with the help of OpenGL Wrapper beautifully, just slightly choppier] [screenshotes made quickly too, will show gameplay after some time, hoping that google/forum interested users will try it anyway] [Red on the left, Cyan on the right] [ppsspp is amazing, it works with everything - from iz3D and Tridef to Nvidia Vision v - v] |
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