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Unable to load textures after compiling on Mac OS X 10.8
11-20-2012, 02:46 PM (This post was last modified: 11-20-2012 02:49 PM by jasarien.)
Post: #1
Unable to load textures after compiling on Mac OS X 10.8
Hey guys,

I've built PPSSPP for Mac OS X, following the instructions for the SDL build method.

When I run the resulting binary, I see what I assume is meant to be the PPSSPP UI, however, there are no textures, so all I see is checkerboard blockiness, seen here: http://d.pr/i/UKYZ

The console log shows these lines:

Code:
~ $ /Users/james/dev/ppsspp/SDL/build/ppsspp ; exit;
OpenGL 2.0 or higher.
I: /Users/james/dev/ppsspp/native/file/zip_read.cpp:109: I: Registered VFS for prefix : assets/
I: /Users/james/dev/ppsspp/native/file/zip_read.cpp:109: I: Registered VFS for prefix : /Users/james/
I: /Users/james/dev/ppsspp/android/jni/NativeApp.cpp:169: I: Logman: 0x7fbdfb114520
41:22:636 /Users/james/dev/ppsspp/Core/Config.cpp:36 N[LOAD]: Loading config: /Users/james/ppsspp.ini
41:22:637 /Users/james/dev/ppsspp/android/jni/NativeApp.cpp:214 I[BOOT]: Logger inited.
41:22:637 /Users/james/dev/ppsspp/android/jni/NativeApp.cpp:219 I[BOOT]: NativeInitGraphics - should only be called once!
E: /Users/james/dev/ppsspp/native/file/zip_read.cpp:135: E: Missing filesystem for ui_atlas.zim
E: /Users/james/dev/ppsspp/android/jni/NativeApp.cpp:248: E: Failed to load texture
Pixels: 800 x 480
Virtual pixels: 800 x 480
I: /Users/james/dev/ppsspp/native/ui/screen.cpp:44: I: Screen switch!
800 480 AAAH
I: /Users/james/dev/ppsspp/native/ui/screen.cpp:44: I: Screen switch!

I noticed it says it can't find a filesystem for ui_atlas.zim (which I assume is the textures file).

The directory structure is something like:

Code:
~/dev/ppsspp/SDL/assets
~/dev/ppsspp/SDL/build

and the ppsspp binary is inside the build directory.

Is there something I'm doing wrong? Should I relocate the assets folder?

Any advice would be greatly appreciated, thanks.
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11-20-2012, 03:12 PM
Post: #2
RE: Unable to load textures after compiling on Mac OS X 10.8
run it from the SDL directory, like this: build/ppsspp
or just move the ppsspp binary into the SDL directory, so that it can see assets.
Also, you might first have to run ./buildassets.sh in SDL.

Yeah I need to make better instructions...
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11-20-2012, 03:14 PM
Post: #3
RE: Unable to load textures after compiling on Mac OS X 10.8
Excellent, that works. Thanks for the help.
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