Unable to load textures after compiling on Mac OS X 10.8
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11-20-2012, 02:46 PM
(This post was last modified: 11-20-2012 02:49 PM by jasarien.)
Post: #1
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Unable to load textures after compiling on Mac OS X 10.8
Hey guys,
I've built PPSSPP for Mac OS X, following the instructions for the SDL build method. When I run the resulting binary, I see what I assume is meant to be the PPSSPP UI, however, there are no textures, so all I see is checkerboard blockiness, seen here: http://d.pr/i/UKYZ The console log shows these lines: Code: ~ $ /Users/james/dev/ppsspp/SDL/build/ppsspp ; exit; I noticed it says it can't find a filesystem for ui_atlas.zim (which I assume is the textures file). The directory structure is something like: Code: ~/dev/ppsspp/SDL/assets and the ppsspp binary is inside the build directory. Is there something I'm doing wrong? Should I relocate the assets folder? Any advice would be greatly appreciated, thanks. |
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11-20-2012, 03:12 PM
Post: #2
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RE: Unable to load textures after compiling on Mac OS X 10.8
run it from the SDL directory, like this: build/ppsspp
or just move the ppsspp binary into the SDL directory, so that it can see assets. Also, you might first have to run ./buildassets.sh in SDL. Yeah I need to make better instructions... |
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11-20-2012, 03:14 PM
Post: #3
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RE: Unable to load textures after compiling on Mac OS X 10.8
Excellent, that works. Thanks for the help.
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