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Elminage original
03-24-2013, 05:24 PM
Post: #1
Elminage original
Version : ppsspp-v0.7-235-g959bcae
OS : Windows 7 x64
Compatibility : Black screen


Attached File(s)
.zip  ppsspp.zip (Size: 7.26 KB / Downloads: 935)
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05-21-2013, 04:53 PM
Post: #2
RE: Elminage original
This game seems playable in v0.7.6-741 but it can't load any savegame, or so it seems.


Attached File(s)
.zip  ppsspp.zip (Size: 9.32 KB / Downloads: 874)
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05-22-2013, 12:27 PM
Post: #3
RE: Elminage original
Moved to Ingame
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05-25-2013, 10:09 AM
Post: #4
RE: Elminage original
Saving/loading is fixed now, and I have played it a little bit everything seems fine, no any freezes as mentioned in other Elminage game thread...
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05-25-2013, 07:56 PM
Post: #5
RE: Elminage original
(05-25-2013 10:09 AM)rpglord Wrote:  Saving/loading is fixed now, and I have played it a little bit everything seems fine, no any freezes as mentioned in other Elminage game thread...

It's a music decoding issue. If you rename the asyncstreamft.ax file in the filter folder, the freeze problem goes away, but you won't get any BGM.
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05-25-2013, 08:59 PM
Post: #6
RE: Elminage original
Moved to Playable
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03-21-2015, 06:36 PM
Post: #7
RE: Elminage original
Bug Observed in both v1.0.1-195-g87f31d0 and in 1.0 on both Android and Windows:

When attempting to use custom audio tracks, the game will successfully load and play the file, however, when it attempts to switch to a different track, it will display two different (Faulty) behaviors:

1: If the track is a custom track, it will not play any music at all (But will play SFX). Game will still respond, however.

2: If the track is a NON custom track, the game will lock up completely.
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