[PORT idea] Nintendo Wii.
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01-06-2014, 07:05 PM
Post: #16
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RE: [PORT idea] Nintendo Wii.
PPSSPP 0.91 Alpha
sept 04 Publié par ced2911 . PPSSPP 0.91 Alpha version Proof of concept. Based on PPSSPP 0.91. Usage: put a psp iso name psp.iso is the same directory as default.xex What have been done: Fast ppc jit (Can be used in wii/wiiu/ps3). Give a 10x to 20x speedup ! DirectX9 backend (Can be ported to Win dows), miss some lights and framebuffer effects. What need to be done next: Finish the ppc jit, 70/80% of the opcode are recompiled, need slow memory paths. Finish the DirectX9 Backend. Fix framebuffers, lights issues. Port FFMpeg for sound and video playback. Port the Atrac3+ Add a gui Know bugs: Jit doesn’t work in real devkit. In some games can’t go in game because of missing video/sound playback => use a save games. Some games are slow (Monster hunter 2) set VertexCache = true to give a big speed up ! Use this with caution! 360 have few memory ! Random crashes => Can be fixed by using setting Jit = false and FastMemory = false, but it will slowdown as hell ! Lighting issues on Ridger Racer. Framebuffer issues. Want to helps ? This projects is really big, if you have any skills and want to help you are welcome ! No need for help for testing game, I don’t care about this really at this moment, if it doesn’t work yet, wait for the next version. I need a real devkit. Donate at https://www.paypal.com/cgi-bin/webscr?cm...aNonHosted Credits: Ced2911: PPC Jit, DirectX9 Backend, Xbox360 Port, Endian fixes PPSSPP authors for the great emulators, help and idea ! Now friends please make this port for Wii |
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01-22-2014, 12:55 PM
Post: #17
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RE: [PORT idea] Nintendo Wii.
I believe a Wii port will be hard, but I’m sure it will be possible!!
Good luck with that man!! Wii owners will appreciate your efforts! I was an Xperia Play gamer until my dog ate my beloved phone! Now I’m an Xperia ZL/ZQ gamer! Quad-Core 1.5 GHZ 2GB RAM It works better, but i miss the gamepad!! T_T' |
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