Sword Art Online - Infinity Moment
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03-24-2024, 04:54 AM
Post: #271
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RE: Sword Art Online - Infinity Moment
To who may give a shit...
I did trial & error code finding for SAO:IM 204BEC48 Value = 12345678 with respect 1 - Item upgrade value 2 - Value*4=Interval 3 - Effect value*4 (?) 4 - Effect Value 5 - Nothing ? 6 - Nothing 7 - Item quantity (leave as 0 to avoid issues) 8 - Effect 204BEC47 1 - +Effect value * 4 2 - +Effect Value/2 3 - Nothing 4 - Interval 5 - Item Quantity 6 - Effect (Same list as 48) 7 - Same as 8 (0) 8 - Changes weapon, can't equip anymore (0) 204BEC46 1 - + Status # 2 - Quantity (Armor) 3 - Big Quantity (armor exclusive) 4 - Effect (Redundant, canceled out by 48&47. Might cause 46 to need to go first) 5 - Alter weapon/Unequippable 6 - Alter Weapon 7 - Item Quantity 8 - Status Effect (9 poison, A paralysis, B bleeding, C stun, D seal, E drain, F ???, 7-1 remove, 8, 9-E=+15) The prior codes all affect the first item in the equipment tab. Let's say I want a fast high stun Ebon Dagger with a shitload of upgrades (because that's what I used while code testing) I could do this: _C0 Equip1 = Stun Ebon Dagger _L 0x204BEC44 0x00080006 _L 0x204BEC46 0xF000000C _L 0x204BEC48 0x14F20001 In theory, that would work. (Codes made and tested on mobile via using Coding Python and saving files as .ini. It took 4 hours of trial and error to get here, and I still haven't found the God damn atk values!) |
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