Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Some kind of issue with filtering. (A delay?)
02-03-2016, 11:00 PM
Post: #1
Some kind of issue with filtering. (A delay?)
While I was playing Harvest Moon, and also Star Ocean Second Evolution, I noticed there's something buggy going on with the filtering of graphics now.

Whenever a character stands still it's perfectly fine, but when a character starts moving, the sprite becomes pixelated and it stays that way for about 2 seconds before being filtered correctly again by PPSSPP.

Here is a screenshot of it working as it should:

[Image: PPSSPPWindows 2016-02-04 00-57-20-870.png]


And this is where the bug occurs:

[Image: PPSSPPWindows 2016-02-04 00-57-24-000.png]

I am 100% sure that this didn't occur in older versions. Unfortunately I don't have access to the older versions anymore where it was working as intended... but could this possibly be looked into?
Find all posts by this user
Quote this message in a reply
02-28-2016, 01:32 PM
Post: #2
RE: Some kind of issue with filtering. (A delay?)
Bumping this..

Does NOBODY know what could be causing this, or if there's some sort of work-around for it?
Find all posts by this user
Quote this message in a reply
02-28-2016, 07:55 PM
Post: #3
RE: Some kind of issue with filtering. (A delay?)
Most people aren't using supercomputers to play PPSSPP. It turns out that rescaling graphics every frame would make many/most/possibly all games unplayably slow on anything but fututuristic supercomputers.

For this reason, PPSSPP checks for textures that change frequently - when they do, it doesn't rescale that texture every frame. This way, you can play the game at full speed even on only an expensive gaming PC, and don't need to spend a million dollars on a supercomputer.

The reason it starts scaling it again after a couple seconds is that it notices the texture stops changing. Therefore, it looks safe to scale again.

In this particular case, the changes are probably related to the way the game animates the character sprite's movement. Checking "Retain changed textures (sometimes slower)" in the settings may allow it to cache all the different frames of the animation, and keep them scaled.

-[Unknown]
Find all posts by this user
Quote this message in a reply
03-05-2016, 05:52 PM
Post: #4
RE: Some kind of issue with filtering. (A delay?)
Hmm, I tried the setting you suggested but unfortunately it didn't resolve the issue.

And yeah I understand it can slow down the performance, but I didn't experience the issue in older versions of PPSSPP. So this seems more of a regression than a feature to me.

Of course a simple solution would be to keep using older versions, but I prefer staying up to date with the emulator.

For Star Ocean 2nd Evolution btw, it only seems to occur on the World Map. And in the case of Harvest Moon it only seems to affect the controllable character's sprite. (NPCs that move around are not affected by it).
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: