Bounty Hounds
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02-01-2013, 11:25 PM
(This post was last modified: 04-13-2013 10:51 PM by sfageas.)
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Bounty Hounds
ppsspp 0.6.1
UlUS1061: bounty hounds.cso HTC sensation 4g Settings; buffered rendering, hardware transform, vertex cache, jit and fastmen all enabled The game responds immediately with ah couple intro screens and sounds but after that it gets stuck |
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03-16-2013, 02:16 AM
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Bounty Hounds
Genre : Action
Region : US Format : CSO Version : v0.7-98-gb1108f3 Game ID : ULUS10161 OS : Win Compatability : Ingame Notes : Only Hud is visible |
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04-13-2013, 10:51 PM
(This post was last modified: 04-13-2013 10:53 PM by sfageas.)
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RE: 0.6.1 (android) Bounty Hounds (Menu, Intro)
This game is confused
![]() *And the head is well out of body ![]() * Need Hardware Transform off to fix it |
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04-19-2013, 06:42 PM
(This post was last modified: 04-19-2013 06:45 PM by sfageas.)
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RE: Bounty Hounds
Playable but the head out of body bug remains,turn off hardware transform to fix it but with slower gameplay
Important note : Turn off media engine or it will stuck before main menu and enable it after,if stuck again,then play with media engine off Tested with v0.7.5-164-g6ed6d5a Moved |
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06-09-2013, 01:40 PM
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RE: Bounty Hounds
Working on version v0.7.6-1238(25-50 VPS) with full sound support no body bugs and no crashes but HUD only work with buffering render
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03-12-2014, 10:49 AM
(This post was last modified: 03-12-2014 01:42 PM by n1dminhd.)
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RE: Bounty Hounds | |||
06-26-2014, 11:22 PM
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RE: Bounty Hounds
As of v0.9.8-1408 (64 bit windows version), the problem with blurry graphics when using buffered rendering has been fixed.
Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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