Castlevania dracula X ULKS46155
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12-20-2015, 08:55 AM
Post: #241
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RE: Castlevania dracula X ULKS46155
Tested with 1.1.1-388 x64 d3d mode. Shaft dialog finally plays fine!
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08-25-2016, 02:57 PM
Post: #242
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RE: Castlevania dracula X ULKS46155
Hi! i got a problem with Sotn.. the game runs great but when before the sucubbus batle (when u try to enter in te purple thing similar to save point) the game crashes.. anyone have that problem or know something about? thanks in advice x.x
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08-25-2016, 03:02 PM
Post: #243
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RE: Castlevania dracula X ULKS46155
(08-25-2016 02:57 PM)Tebs712 Wrote: Hi! i got a problem with Sotn.. the game runs great but when before the sucubbus batle (when u try to enter in te purple thing similar to save point) the game crashes.. anyone have that problem or know something about? thanks in advice x.x If you're using one of two familiars ported from saturn (Fairy (don't confuse with Faerie, which is native one) or Nose Demon) then that's your problem. In that case game crashes even on real PSP. Switch to different familiar beside those two while fighting Succubus. |
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08-25-2016, 03:55 PM
Post: #244
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RE: Castlevania dracula X ULKS46155
(08-25-2016 03:02 PM)thesourcehim Wrote:(08-25-2016 02:57 PM)Tebs712 Wrote: Hi! i got a problem with Sotn.. the game runs great but when before the sucubbus batle (when u try to enter in te purple thing similar to save point) the game crashes.. anyone have that problem or know something about? thanks in advice x.x you´re right!!! my savior jaja thaaaaaaaanks!! |
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09-04-2016, 08:44 PM
(This post was last modified: 09-04-2016 10:40 PM by chaohellsing.)
Post: #245
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RE: Castlevania dracula X ULKS46155
With the current 1.2.2 release, what graphics settings work best for SotN?
Edit: Make that graphics and sound It looks like this and the sound stutters a lot. https://drive.google.com/open?id=0ByROAc...nRBV1JWUFU |
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10-07-2016, 08:11 PM
(This post was last modified: 10-07-2016 09:40 PM by ninj4Naoto.)
Post: #246
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RE: Castlevania dracula X ULKS46155
Been playing SOTN and have noticed some minor graphical glitches when upping the rendering resolution. Main thing that bugs me is sound artifacts, mostly limited to the save room and other quickly repeating sounds like moving boxes.
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10-07-2016, 11:18 PM
(This post was last modified: 10-07-2016 11:18 PM by YukiHerz.)
Post: #247
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RE: Castlevania dracula X ULKS46155
Since it's a 2d game, i recommend setting the rendering resolution to 1 and screen scaling filter to nearest.
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10-13-2016, 05:19 PM
(This post was last modified: 10-13-2016 05:58 PM by ninj4Naoto.)
Post: #248
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RE: Castlevania dracula X ULKS46155
(10-07-2016 11:18 PM)YukiHerz Wrote: Since it's a 2d game, i recommend setting the rendering resolution to 1 and screen scaling filter to nearest.I've been playing at native PSP resolution since noticing the glitches. Found another graphical glitch when defeating a Flame Demon. Apparently it is supposed to be on fire during the death animation. Also made a video with debug on. https://www.youtube.com/watch?v=-G2JyYAm...e=youtu.be Another video for audio artifacts. https://www.youtube.com/watch?v=EgU9_2qyI6M (Previous link was wrong.) |
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10-22-2016, 03:05 AM
Post: #249
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RE: Castlevania dracula X ULKS46155
I have recently installed a new version of PPSSPP and I decided to play the Rondo of Blood original version. The music stops after a while.
PC version 1.3 , win 7. Any idea if it's fixable? |
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04-27-2017, 09:30 PM
(This post was last modified: 04-27-2017 09:56 PM by VincentBelmont.)
Post: #250
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RE: Castlevania dracula X ULKS46155
I posted a thread in the Spanish Forums, also i'll do in this post,
SotN (in Dracula X), each time that richter moves his vampire killer in any direction, the ppsspp stop working and then it closes, any solution? thanks in advice Edit: i have noticed that only happens when i keep the whip and without stop pressing it, i press Left+Right |
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05-13-2017, 09:00 PM
Post: #251
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RE: Castlevania dracula X ULKS46155
I'm experiencing a a few problems and a weird glitch with Symphony of the night on the Dracula X chronicles. Whenever I equip an item and then exit the selection for the item everything except the item equiped disappears. Is this a glitch with the Emulator or the rom? And Save rooms are extremely laggy, anyone know how to fix it?
And another thing: during the Dracula X chronicles main game the screen flickers or just turns solid black but the game still plays. Any way to fix it? |
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11-14-2017, 12:33 AM
Post: #252
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RE: Castlevania dracula X ULKS46155
As some users have probably mentioned, I'm experiencing a glitch when playing the Rondo of Blood unlockable. The cutscene for saving people doesn't display, and the game freezes after the cutscene's audio completes.
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11-14-2017, 10:35 AM
Post: #253
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RE: Castlevania dracula X ULKS46155
I totally not find this suspicious that both EU version and US version threads combined are less popular than Korean version which this thread is about. Apparently we have a big korean community here.
It's also completely not suspicious that people having problems here are having crashes typical to incorrectly dumped/corrupted game copy and googling for this korean ID leads to sites which list a broken warez copy flying around the net. In short a compatibility advice for probably most users in this thread - buy the game, broken copies will never work;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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09-26-2018, 08:26 PM
Post: #254
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RE: Castlevania dracula X ULKS46155
Tested on new build with new video player. Same Sync error on Rondo of Blood (the intro animation + music).
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