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08-05-2013, 05:44 PM
(This post was last modified: 08-05-2013, 05:46 PM by zschigi2.)
in newer git-versions there must be some calculation problems on android.
v1.8.1014 works well for me. but with v1.8.1030 i noticed some problems. first in f1 2009. there the cars are flying around. today i noticed that there are problems in f1 2006 too. the ai-drivers often leave (miss) the track. and if you collide with walls you stuck there and can not return to the track. and there are other games with problems in collision query with the last versions.
please fix that
(with v0.8.1067 it´s still the same)
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08-05-2013, 05:58 PM
(This post was last modified: 08-05-2013, 06:00 PM by solarmystic.)
(08-05-2013, 05:44 PM)zschigi2 Wrote: in newer git-versions there must be some calculation problems on android.
v1.8.1014 works well for me. but with v1.8.1030 i noticed some problems. first in f1 2009. there the cars are flying around. today i noticed that there are problems in f1 2006 too. the ai-drivers often leave (miss) the track. and if you collide with walls you stuck there and can not return to the track. and there are other games with problems in collision query with the last versions.
please fix that
(with v0.8.1067 it´s still the same)
Most probably related to the known ARMJIT issues currently present in all the latest PPSSPP Android builds right now.
Use v0.8.1-1029-g51596b6 until it is fixed.
See the following issue report for further details. This issue affects a lot of games in very different ways.
https://github.com/hrydgard/ppsspp/issues/3028
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-05-2013, 06:47 PM
(This post was last modified: 08-05-2013, 07:06 PM by zschigi2.)
so it´s a known issue.
thanks for your feedback!
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Sorry for the mess, optimizing the ARM JIT is hard but it's really worth it, I think I've achieved at least 20% speedup in FF:CC in the last round of optimization and there's more to come. Just need to fix those new bugs too.
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(08-07-2013, 06:35 AM)Henrik Wrote: Sorry for the mess, optimizing the ARM JIT is hard but it's really worth it, I think I've achieved at least 20% speedup in FF:CC in the last round of optimization and there's more to come. Just need to fix those new bugs too.
yeah,there speed improvement in the latest build(even though it's small detail,but I can see there's speed+ in latest build),but had some minor bug,it's hard to make it good without suffering some bug,anyways the speed up was good henrik,we just need to clean the bug
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The problem in the game wipeout pure n the latest builds with JIT enabled on Androyd. At the start of the race race cars spark and explode during the race and everything happens in a looped mode. If you disable Jit, then everything is fine with the gameplay, but the speed accordingly very very slow. Sorry for my English. phone Galaxy Note 2 (android 4.1.2)