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So, I was wondering is Linear Filtering in PPSSPP same as GL_LINEAR mode instead of GL_NEAREST? If enabling Linear Filtering changes it to GL_LINEAR then how devs were able to do texture mapping using it without experiencing usual black borders around moving textures/objects? Do real PSP have texture filtering mode (Linear Filtering) unlike Nintendo DS? I could see it in source of github of PPSSPP but I can't understand the procedure of github, too bad!
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The real PSP has proper linear filtering, many games uses it just fine. It's not an issue the same way as on the DS.
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I guess I finally understood now how to get master source code from github. Now, I'll be able to see how it is done in PPSSPP. Actually, I'm more into discovering how things are done in emulator rather than fixing bugs since I'm beginner in programming. Source code helps me a lot in learning development, so thanks for that! Is Visual C++ Express 2008 OK for releasing a build? Or is Visual C++ Express 2010 necessary?
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2010 is probably necessary.